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Posted: Tue Jul 27, 2010 2:05 am 
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Hi

Also I thank you for the info. Although I must say that I am in Nehrim not gone far. This is because I have been trying off and on again to create NPCs and chars, which is also very abundant in the pants.



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Posted: Fri Jul 30, 2010 11:40 am 
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Hmm, interesting.
I found out today that Fallout 3 also made the same problems as Oblivion.

Say, for a time you could play it and then froze the control.

I now XP plays up again and I will now try again.
Now, if not works, Bethesda died as a game maker for me ... Rolling Eyes Evil or Very Mad


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Posted: Sun Aug 01, 2010 1:32 pm 
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Patch 1.0.5.0 has been released today.
This patch includes all Vorgangerpatches!

Download the patch
http://nehrim.de/dataDV.html

Modifications in Patch 1.0.5.0







Launcher:
(LUP ) hinzugefugt settings menu.
(LUP) Moddownloader hinzugefugt.
(LUP) Modde Signer hinzugefugt.
(LUP) hinzugefugt Local readme and changelog.
(LUP) Video Player hinzugefugt + user videos.
(LUP) hinzugefugt update notes + Link to Modmap.
(LUP) Design changes.

Bugfixes:
(FIX) Fixed NVidia HDR Blackscreenbug - now Nehrim Requires no black screen fix everything. (. This refers to the Blackscreenbug in interior cells with fog values to zero There are also some other, much rarer Blackscreenbugs that you unfortunately can not be fixed to ESM-level;. They can work around but still, by temporarily HDR off)
(FIX) Bug fixed where the boots of the magic winds at times through the Bodenmesh one of the places where they were hidden, have fallen. Now they were placed a few meters away in a box.
(FIX) in the collision boxes Isela ruin stop now, dau swirls the physics engine to a particular object inaccessible places.
(FIX) Many Aufraumarbeiten: More NPCs have No Low Level Processing flags. Unnecessarily AIs and scripts from corpses were removed. An ineffective AI in zombies and other undead was deleted. A few AIs corrected with broken references. Other AIs (including Liberius in Erothin) now have no overlapping time intervals are about more. Some broken relics Oblivion (weapons script that no longer exists) deleted (nothing of what you could ever use for modding), and corrected an unused Greeting with a broken reference.
(FIX) The horn of Handors robbery Ernest quest after the quest is now removet end and not entquestet.
(FIX), many spelling and grammatical errors have been fixed, including one in the quest A fiery BeNude Modung. Highlight was a wrong translation of word craft to spell.
(FIX) The blessing spells that have been moved to a higher range of the previous patches have now appropriate name.
(FIX) in the northern border fortress at Treomar were grounded two waypoints. Now spiders should not fall out of the level.
(FIX) in the Treomar main quest of the quest marker was not made clear.
(FIX) The key of the blacksmith now opened the house of the blacksmith. As a result, dau Larara no longer tries to run into it in a locked house, although the improvement auuert only fresh save.
(FIX) The music during the persecution in Erothin now runs in a loop.
(FIX) When activated subtitles are now all the subtitles appear independent of the distance to the speaker.
(FIX) can be in the wild boar and Goblins quest no longer break the Goblinhohle without having the explosive. Also, one can not allot the stones by hand unless you have placed the explosives, and as the site for making the explosives out of reach. A few more boxes in the collision valves hollow prevent further dau stuck character.
(FIX) Magic symbols include more than 150EP, if you have found enough of it.
(FIX) float end ruin Stuck in Cell (-16, -3) deleted. Floating rocks in Cell (-2, -7) grounded. Floating tree in Cell (-7, 4) grounded. A few duplicate objects were deleted 1 times. Small gap in the Palace Ostian fixed. In Exteriorcell (3, 16) (Fortress Mandorn) Pathgrid the trigger was not adapted to the gallows
(FIX), the first pressure plate in Soulflayer temple, according to the early period.
(FIX) The star at the soldiers abgesturzten starship now drop deterministic set item, instead of random. Prevents the bug, dau you get some piece set not too often and others. Kapitan storm jaw carries now also the ax from the Sternenset.
(FIX) The blades of the Eliath can no longer accommodate the player.
(FIX) Some scripts in Erothin and Ostian were optimized.
(FIX) Kim's AIs are now no Continue if PC near flag more. This is primarily due to the logic (Continue if PC near flags are intended for handlers), but could also make a little AI Kim adaquater.
(FIX) Fixed rare crash after Teleport to Soulflayer temple.
(FIX) Fixed rare bug when Captain Dratis before the channel entrance.
(FIX) The bug, dau of the Black Troll Schattenrufmine dies in the wrong place, should be final now be history.
(FIX) Achievements now have consistent names.
(FIX) Some gems (particularly sapphires) have been renamed, so do not wear different Qualitatsstufen the same name. On the prices of precious stones nothing was changed.
(FIX), the speed bonus spell in Soulflayer temple heiut no longer Script Effect, but has its own name. The bug, dau he remains permanently on some players could unfortunately not be resolved because we have received it reported only a few times and he was never reproduced.
(FIX) The quest A fiery BeNude Modung was repaired a bug in which, for some reason one of the attacking bandits were already dead.
(FIX) The Arkanwachen tower in the fog have resist custom weapons now instead of Weakness to Normal Weapons.
(FIX) A book (MQ33MeineGeschichte - an outdated and unused version of book chat god DERS) was deleted so as not to disturb the Ьbersetzung.
(FIX) The cabinet and desk in Castle Darlan are now safe! (Removed respawn flag.)
(FIX) Countess Sapho and Wachter Inius have right now Factions (and thus killed not by the other monsters in the caves). The same goes for NPCs and 07AeternaKampfmagier01 07AeternaKampfmagier02 (these came into conflict with wild animals like).
(FIX) A hole in the floor of Barateons room and one was hidden in the floor of Arantheals chamber.
(FIX) The quest In the cave of the lion is no longer corrupted when earlier by a guard when you talk to Callisto. These two quest day (10 and 20) were interchanged and scripts rewritten. The patch should be cautious nonetheless compatible.
(FIX) in the Clippingfehler Fetheran-tombs should now be removed.
(FIX) The two different 'hoods of the apprentice now have different names.
(FIX) in the fortress of Sildre Clipper were covered and put a path grid point from the ceiling to the floor. This should lead to dau do not end up more enemies external to the level.
(FIX) Two very rare in plots Topper quest The paths of the gifted eliminated: 1) Kim follows a now even if their Greeting in the fortress of Sildre (We did it ...) goes out of his way. 2) Rafus' Schlussel can now be lifted after he was dropped.
(FIX) Kollisionsbox installed in Erothin so Narel in his flight (Quest The candidate at the Town Guard) back on track zuruckfindet if he plays too far down jumps.
(FIX) Narel leads one no longer running, but cozy strolling to the hiding place (for the run, he still runs of course). This should not constantly fall off bridges and stairs.
(FIX) The magic of Wachter Treomar-storage shop is now Quest Item, so his body does not disappear.
(FIX) The Autosavebox just before the western sanctum was a little further down the front, to avoid the Autosavebug. Nevertheless, one should not forget, dau the autosave feature is bugged in principle in the Oblivion engine!
(FIX) at the entrance to the trolls Daromithminen die now (scripted) when they fall down.
(FIX) in the quest siege of the Witcher, the fight against the mage not longer get stuck when one of the magician flees into a cave.
(FIX) A Rustungsteil in Erodiswacht does not hover in the air.
(FIX) The dead entertainers in Aeterna-bearing should no longer disappear after 3 days.
(FIX) The safe deposit box is now opened from 2221 Tresorschlussel, and not by the Hausturschlussel Groubauern.
(FIX) in the quest In the cave of the lion is not the Requires Magic call-travelers deleted.
(FIX) at the end of the quest hope at the end of the world is to capture soul fragment of the now unnecessarily magic deleted.
(FIX) Taranors key (the fog tower) is now entquestet if you have opened the prison.
(FIX) Baderin Regina Schlussel light up only when it has not yet started. This fixes may crash after the appropriate quest. Auuerdem is entquestet Schlussel this after the quest.
(FIX) The two Silver Bow now have different names.
(FIX) The frost resistance of magic Rank II is now on himself (as well as the other frost spell resistance) instead of HANDS.
(GPL) The Directions to Sanctum was enhanced (especially for information about magic ban).
(FIX) (GPL) for the quest impotence of the Almighty 5 have the (hostile) guards no more flares. This prevents crashes - but unfortunately only in Saves, who played this quest is not even before the patch.
(GPL) Armoured Crab in Cell -10, 9 deleted so that the Sildonar bandits in the neighborhood are not killed by it.
(FIX) (BAL +) The role of the alchemist was ineffective (consolidate alchemy had still never works in Oblivion). Now she was a role of the thyroid Walls (consolidate blocking) replaced.
(FIX) (BAL +) In the show grounds, sewers were adjusted path points, and now opponents should no longer spawn external to the level (which has led to the invisible enemy-bug). Auuerdem were removed a few floaters / Clipper and distributed some loot.
(BAL +) A little more hidden items (including a Eispranke) in Lowlevelgebieten.
(BAL +) underwater Nirnwurze (Seewurz ), you can now harvest and use for alchemy.
(FIX) (BAL) As regards the Magicka-incrementing the Levelup we now no longer benefit by consolidating intelligence spells and also in disadvantage by diseases that we suffer while the Levelups.
(FIX) (BAL) If you train Light Rustung with a teacher who, while wearing an item that reinforces the easy Rustung, we got both the new rote acquired, and the settled permanently add skill points. This has been fixed Jezter.
(BAL +) The magic teacher Lethian, Jamal and Constantine now sell new spells that can heal-travelers HANDS (Healing Funke, Rank I-III). Runes for Rank II and III were placed in the world.
(FIX) (BAL) The runes that teach the blessings of magic sure to now, permanently, the player has the correct level.
(FIX) (BAL) The three Wustenkreaturen near the mountain tunnel in the desert are now Young Wustenkreaturen (level 20, fight less strong than ordinary Wustenkreaturen). Earlier, two of them were normal and the third Wustenkreaturen very weak (in particular, was 0 damage and had only 50 health).
(FIX) (BAL) Magicka-Consolidate-set bonuses have been replaced by other (mostly cement will power). I hope this prevents the dau 65536-Magicka bug when Levelup.
(BAL +) (FIX) forging ranking system I was revised. Forged weapons themselves are now strong and you have no more finanzietllen disadvantage, because the raw materials cost more earlier than the finished weapons.
(BAL +) (FIX) by the grinding of itself forged weapons these weapons now get better results.
(BAL) The damage of the weapon Armageddon has been reduced because she was getting too easy.
(BAL +) The first rank of the spell fireball, fire bite, Frost Arrow, Frost Gleiuender fist and lightning were amplified to start in disadvantage magicians to give.


Thanks


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Posted: Thu Aug 05, 2010 8:46 am 
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Hi Nude Mod,
You know the mod MiniMap from Oblivion?
I have now done with a little help, they also engage in Nehrim.


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Posted: Thu Aug 05, 2010 6:13 pm 
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Hi Nude Mod,
You know the mod MiniMap from Oblivion?
I have now done with a little help, they also engage in Nehrim.


Hi

No, I do not know, unfortunately, have to play very little time in the moment. Must be really happy, whom I keep here in the forum Ьberblick.



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Posted: Tue Aug 10, 2010 6:13 pm 
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Oh Nude Mod,
You did not ... we have the year 1980 ... and so much time to play.

ACHN ... because the PCs were still so plain and simple

... and you were there but I still too young ... Re: Nehrim - complete conversion of TES 4 Oblivion


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Posted: Fri Aug 13, 2010 12:49 am 
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Hi Nude Mod,
only if you even interested ....

MiniMap for Oblivion
http://tesnexus.com/downloads/file.php?id=26220


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Posted: Sat Aug 14, 2010 12:50 am 
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Hi Nude Mod,
You know the mod MiniMap from Oblivion?
I have now done with a little help, they also engage in Nehrim.


Can your version for Nehrim publish any?


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Posted: Mon Aug 16, 2010 10:02 pm 
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Can your version for Nehrim publish any?

Hi,
The author of the Originalmod Kyoma was contacted about a publication ...

He is the Nehrim version miteinbauen in its next version.
He did not match any separate publication, since he was otherwise lose Ьberblick.

Officially, I do not there ...
More about possibly PN ... (Secretly grin)


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Posted: Thu Aug 19, 2010 2:13 pm 
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Patch 1.0.6.0 has been released today.
This patch includes all Vorgangerpatches!

Download the patch
http://nehrim.de/dataDV.html

Modifications in Patch 1.0.6.0







Launcher:
(LUP ) Various bug fixes and optimizations.
(LUP) Launcher ignores Oblivion Modmanager created notes.
(LUP) Launcherstart offline / online much faster.
(LUP) settings menu includes a variety Einstellungsmoglichkeiten. (Also interesting for all with performance problems!)

Features: unlocked
(FEA) First bounty behalf. (Wanted-Acceptable to the bulletin boards.)
(FEA) New dungeons.
(FEA) New Mage special talent.

Bugfixes:
(FIX) Baumgerausche reduced.
(FIX) Some Erothin scripts have been optimized. Some senseless AIs and scripts removed.
(FIX) The crew of the galleon in the quest for freedom surpluses are now automatically killed if you do not do it themselves. Otherwise, they can run after the player and sometimes disturb Sun Kim AI.
(FIX) Kazael bosses will now no longer killed by his own henchmen. The same applies to the evil charms of steel cables Mine.
(FIX) Quest The Chancellor's fate: The problem is nothing going on in the palace courtyard, has now been solved. When you enter the palace courtyard, the stage is set up correctly, even if it does not happen before that.
(FIX), the light-shy creature in Soulflayer earlier temple is now immortal, so some players with good arms to them umnieten not easy.
(FIX) crashes shortly after Arantheals Teleport to Soulflayer temple (more precisely, after his spell, by which he changes the Rustung) fixed.
(FIX) The Throne Inodan are for the player until Stage 15 MQ33 usable, so that no one can bet on as a throne in front and stuck by dialogs.
(FIX) The Zusammenstou scene in the Arcane Sanctum was made a little more bullet proof, because it is stuck in some in some places. The same scene in the quest The Fugitive, where Melvin is working on the locked door and you defended him.
(FIX) in the Naradothruine is on the gate no more script, as this is ofters come into conflict with the switch script.
(FIX) The role of regeneration now costs only 12 gold and is available at much more handlers.
(FIX) The reference to the Access button in the rat hole quest is now more specific (for people with the wrong keyboard layout).
(FIX) in the Treomar Library had the stairs that exit, if one uses the four activation blocks correctly, sometimes false collision geometry. Therefore, it is now supported by two collision boxes.
(FIX) in the quest The Chancellor's fate Fixed a crash. (A NarelRef.Say command in a script had triggered it, and now instead NarelRef.SayTo command is used.)
(FIX) Various script fixes should improve the Black Troll again. In particular, he no longer has the same keys, but gets it only when one uses the flares.
(FIX) The Sternenrustung (the set) has now also single Enchantments (not very strong) for players to enchant them and not destroy itself then the set of properties.
(FIX) Two bugs in Soulflayer Quest fixed: (Bug 1) A Stage in MQ16Station01MarkerScript was triggered early period, when in the room with the many-colored balls to come close to the closed wall. (Bug 2) Arantheal jumped from his loft down to under trim around the player against the spiders.
Format (FIX) The cohesion-Quest RDC problem is the bounty of the player to 0, because sometimes the quest that has arisen (Friendly Fire).
(FIX) in the robbery Ernest-Quest Corrected a script, and now the quest is not broken, if at a certain stage is too close to Theophilus.
(FIX), the gate guard with the key to the gate of Erothin (Quest The Chancellor's fate) is no longer in the guards' Group. This prevents the fight against them dazustouen dau other guards and civil war breaks out.
(FIX) floaters in Cell -36, grounded 31st
(FIX) (BAL +) The Blutmagierset now has a 6-Piece Bonus and the message has been corrected.
(FIX) (BAL) Four animal opponents (respawn) deleted near Cell 16, -1, they find themselves in conflict with the Magi. One was -17, -2 placed back, another in -13, -2.
(FIX) (BAL +) roles of Waffenanfalligkeit (simple and standard) are now enchants and also hidden in some places in the world (so far only 3).
(FIX) (BAL +) Manazuwachs at levels now works even when the intelligence has not increased. (The growth is not faster, but it works. Gabs Earlier, there simply 0 Mana added.)
(Bal +) Some items hidden in the world.
(GPL) A note (Book world items uranium) in Fort Suran explained a little Haufung by bandits in the area.


Thanks


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