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 Post subject: BSI for Nehrim?
PostPosted: Sun May 16, 2010 12:35 pm 
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Since I'm still in Nehrim way, because a mod saustark easy, I wish I was for such a BSI Nehrim also spell for Oblivion as it exists already. It extends as well to single version
Was not time such a discussion here on the forum that the mod is only for generating a new file or something else major similar ....
Software so that a satisfiable request?
Since you are getting married in mod Bara Suul also can, it would also be nice to look at sleep in the bed, because I believe what gabs for Oblivion?


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 Post subject: Re BSI for Nehrim?
PostPosted: Tue May 18, 2010 9:01 pm 
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What is BSI?
And ya, the. Esp must be adapted for Nehrim. Ya after the MOD is an effort of 2 minutes to impossible.


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 Post subject: Re BSI for Nehrim?
PostPosted: Sat May 22, 2010 1:58 am 
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Hi klamo

As soon as I find more time, I shall deal with Nehrim times.
Since you had the script - File Abander something, because here we have so many Nehrim player, I got the idea before. Wen a mod not too many script - added files, this should be possible that you can use mods for Oblivion even with Nehrim.



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 Post subject: Re BSI for Nehrim?
PostPosted: Tue May 25, 2010 11:35 am 
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Sky light with quote
What is BSI?
And ya, the. Esp must be adapted for Nehrim. Ya after the MOD is an effort of 2 minutes to impossible.


BSI heist Basic instinctive.
This is a mod, conjured up by the meets the peson in itself.
There are two versions:
BSI on target (only the target)
and
BSI


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 Post subject: Re BSI for Nehrim?
PostPosted: Fri May 28, 2010 8:12 pm 
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Hi Nude Mod,
great if you ever intends test that anyway ....
I guess that by the logic produces the BSI-Mod primarily Script (s) is based, since only the magic itself is tight there. The nude patch itself is not included therein, which must already be installed.
So is there not much to be included with textures and objects.
The NPC will be magic,
it is followed KLogik 1:
determine what the NPC followed by wearing of clothing
out of action 1: more or less animated these clothes
off it follows logic 2: Identifying
whether it is within reach close to a bed
to plot follows 2:
go to bet on it to lay on his back and masturbate ...

So it's all script in all, a pure action and logic programming, and with it.


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 Post subject: Re BSI for Nehrim?
PostPosted: Sun May 30, 2010 3:24 pm 
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Hi Klamo

important is to have the following:

From the Mod (ESP file), the dependence on the master file are changed.

That means, share the Abhagigkeit Oblivion.esm the master file in the ESP with the master file NEHRIM.ESM.

Otherwise plunged Nehrim the game when you start immediately!


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 Post subject: Re BSI for Nehrim?
PostPosted: Thu Jun 03, 2010 3:10 am 
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Hi you two

It depends on how many scripts in the esp. are. Get a look a look this weekend.
And it's just as already written that you must rename the files, or from Nehrim plunged, or no runs.
Up next Tuesday or before I know more.



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