sbep wrote:
At work, I suddenly found myself in a position to learn Blender while getting paid. I've "liked" Blender for a long time, but I've never been able to do anything with it. Now I had the chance, so I sat down and read stuff and after a few hours I went from "ugh, I can't even figure out how to LOOK at the model from the position I want" to, well, being pretty damn comfortable about it. I still have lots to learn, though, like the fact I can't even figure out how to edit individual parts of an object (G just starts moving the whole thing rather than my selection), but I'm getting there, and I'm actually having a lot of fun. (Edit: it was proportional editing... damn, there goes my plan to do smooth tweaks with little effort, haha)
The start is ass-pain, but it goes uphill from there, believe me.

First press numpad 3, to make the z axis stand vertically. Press numpad 5 to change back to perspective view. After that pull down the up most menu, like scaling a window, there u ll find somewhere the trackball and turntable. U want the turntable as a fresh starter. Turntable fixes the z axis vertically, so u wont suddenly tilt the view.
For the other problem, just select a geoset with right mouse button, and press TAB to change into edit mode.
Better get used to keybindings. G for grab, S for Scale and R for rotate.
Unless u constraint an axis (pressing x y or z after pressing any of the previous) the change ll happen in the plane of the view.
U can change back to object mode by pressing tab again, after u finished editing.
U can place geosets on different layers, by pressing M while the geoset is selected in object mode.
At export select at least one geoset, else it wont be exported.
I think this is enough to start out at a basic level.
_________________
The Sculptor
Why do i feel like its springtime already?