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Posted: Wed Oct 27, 2010 5:30 am 
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Are they now possible, or does one still need to do the whole replace-patch-name-with-sound-cache ordeal? I saw that a few people here mentioned that model edits weren't working, but the skin edits were. Would anyone be able to confirm this?
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Last edited by on Sat Dec 18, 2010 4:35 pm, edited 1 time in total.


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Posted: Wed Oct 27, 2010 5:30 am 
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Like i already said before, when converting back to BLP with the BLPconverter you have to use the /r tag.

to do so first go to start and open the command promp, then drag and drop your BLPconverter into it, space and type /r and another space and then drag and drop your PNG into it, hit enter and you are done. this will force the program to convert useing the armor texture format.

Last edited by on Mon Jan 24, 2011 4:23 pm, edited 1 time in total.


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Posted: Sun Oct 31, 2010 2:18 pm 
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Lupinix wrote:
Oke you can blame me,,, i pointed to the wrong program.. the one i'm useing is BLPconverter, you can get it right here: http://www.wowinterface.com/downloads/i ... erter.html

sorry about that..


EDIT: Edited my other posts to not confuse more ppl



Great! That did the trick. Thanks so much for taking the time to help us out. Much appreciated.


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Posted: Mon Nov 01, 2010 10:34 am 
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Oke you can blame me,,, i pointed to the wrong program.. the one i'm useing is BLPconverter, you can get it right here: http://www.wowinterface.com/downloads/i ... erter.html

sorry about that..


EDIT: Edited my other posts to not confuse more ppl


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Posted: Wed Nov 03, 2010 9:07 pm 
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not sure what im doing wrong, but adding /r makes blp2png do exactly nothing ;(



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Posted: Fri Nov 05, 2010 5:57 am 
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Jessy wrote:
Talking about the new cataclysm armor skins. Where can I find those .blp files?

most of that stuff is in art.mpq.
best way to find out which textures belong to which item is to use model viewer. load any female character, equip the item, close model viewer, then look into the /userSettings/log.txt file.


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Posted: Fri Nov 05, 2010 11:58 pm 
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Well, I've tried to make an MPQ file, but it doesn't work in-game. it just shows the default, unedited armor. What am I doing wrong?

I've done all the correct path files, saved them all as .BLP using the BLPPNGBBQ converter and renamed to SoundCache-3.MPQ, then put it into the sound cache.

http://img574.imageshack.us/img574/3272/whatj.png


EDIT: I think I might know the problem. I forgot the 'ITEM' pathfile.

UPDATE: It seems to work in WoW Model Viewer, but not WoW itself. Looks like everytime I open WoW, SoundCache-3.MPQ is overwritten automatically.

UPDATE: Now I can't even get Mywarcraftstudio to even work! Everytime I click on a file: "ERROR TO EXTRACT DATA!"
Grrrrr!!
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Posted: Wed Nov 10, 2010 4:45 pm 
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I can't seem to find a current guide for texture editing. I have been trying to make my own armor edit patches. From what I know the process is to find the armor through an mpq editor such as ladik's mpq editor. Then you convert the BLP file to a PNG file and edit the PNG file through a program such as paint shop. I am not sure what to do after that, if that is the correct process. Do I convert the edited PNG file back to a BLP file and then repack it into ladik's editor? Sorry if I missed a current guide, I have not been able to find one.



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Posted: Tue Nov 23, 2010 1:29 am 
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got the same problem

wtb guide :3


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Posted: Thu Nov 25, 2010 12:57 am 
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kefkamadman wrote:
Skins that change the appearance of armor and nude mods still work by changing them to the aforementioned name. However, to the dismay of many, model edits don't work whatsoever.


Ahh, okay. How can I find these new armour skin files?
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