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Posted: Mon Dec 06, 2010 2:07 am 
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VillainsINC wrote:
So, nothing on mac help then?

The creator of the source code made it on the x86 platform. I think all that Zangetsu0 did was to create a compiled version; he didn't invent the code. And I don't think Cromon, the original person who created the source code, he cares enough to make a Mac version, or he doesn't know how to. However, that does not meant that some saavy people can learn and adapt the code onto a Macintosh platform.
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Re: Cromon's Injector - Zangetsu0's compile - Tools and FAQ


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Posted: Mon Dec 06, 2010 3:16 am 
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for me it is as follows..
Mopaq.dll - 85kb (87,040 bytes)
VectoredHandler.dll - 27kb (27,648 bytes)
injector exe (mine's titled this_thing_woah.exe) - 59kb (60,416 bytes)
totals: 171kb (175,104 bytes)


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Posted: Tue Dec 07, 2010 2:13 pm 
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im going to try to get the Microsoft Visual Studio 2010 so i can you the mods i have a Gateway XP and a Acer laptop



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Posted: Thu Dec 09, 2010 3:05 pm 
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I took down the links to the crashing mpqs that were here

Last edited by on Mon Jan 24, 2011 2:18 am, edited 7 times in total.


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Posted: Fri Dec 17, 2010 5:57 am 
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Is there any way for this to work with a mac? (Please don't suggest parallels) >.>



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Posted: Mon Dec 20, 2010 5:01 am 
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im glad to see somebody cracked the codes. i was working on a worgen edit last night. trying to make the face more appealing and all. glad model texture editing is back



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Posted: Mon Dec 20, 2010 7:34 pm 
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bloodred1990 wrote:
I certainly hope someone makes a breakthrough soon, I want my boobs back! Re: Cromon's Injector - Zangetsu0's compile - Tools and FAQ

Make sure you have the highest available Service Pack and the very latest Windows updates for Windows XP. Additionally, try installing Microsoft Visual Studio 2010, it might add some libraries that you are missing.

That's all I can think of.
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Re: Cromon's Injector - Zangetsu0's compile - Tools and FAQ


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Posted: Wed Dec 22, 2010 4:14 am 
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To people having trouble on Windows XP... Have you tried installing the VC2010 runtimes?

http://www.microsoft.com/downloads/en/d ... bf0912db84

Also note that they seem to require SP3.

If that doesn't work I tried compiling the injector slightly differently in the hope of improving compatibility. AVG really cracks the shits at it now (and I'm sure other AV programs will too) but theres not much I can do about that.

Again it's up to you to take the risk of using random binaries provided on the internet, if you don't want to take that risk then compile it yourself, it's really not too hard.

Binaries:
http://www.mediafire.com/?y0cr2uddanl1c15

If you want to try it yourself the changes I made were:
- Set runtime library of Injector.cpp project to Multi-threaded (/MT)
- Set runtime library of Mopaq.cpp project to Multi-threaded DLL (/MD)
- Set runtime library of VectoredHandler.cpp project to Multi-threaded DLL (/MD)

Compile as normal from there.

Now my Windows/C++ development skills are severely lacking but, from what I've read, using the "release" runtime libraries instead of debug (the default) is a lot more compatible. Hope this helps someone. I could be way off the mark and it will make no difference though Re: Cromon's Injector - Zangetsu0's compile - Tools and FAQ My expertise lies with Java and PHP so that's my excuse.


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Posted: Thu Dec 23, 2010 2:14 am 
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To players having issues with Vista, and the .EXE is opening but not doing anything, check your anti-virus, mine was blocking it from running without tell me, so, check that and see if it works after your let it past your anti-virus.

After spamming the ExE afew time Spyware Doctor told me it was blocking it from running. (Not due to a virus or shit but due to it trying to modify the memory of another program.)
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Just trying to keep busy, and get figure out blender >.<


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Posted: Fri Dec 24, 2010 6:47 am 
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Good to see you decided to make a new thread =). Very nice and great job. Hope it helps people and it will be a lot easier to keep track of Re: Cromon's Injector - Zangetsu0's compile - Tools and FAQ.

Last edited by on Sat Jan 15, 2011 9:49 pm, edited 1 time in total.


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