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Posted: Tue Apr 20, 2010 7:59 am 
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So you'll love, even now (for diejendigen interested in it) jerk out with facts (or for those who are too lazy to look for * lol *).
So to Two Worlds II:
Story: The whole thing is playing again in Andaloor Gandohar will come back again, he's even one who has locked the hero in prison. In any case, the hero must unite the two worlds that makes for strong enough to be against Gandoghar. Well rather gibts da hitherto not ... But the developers promise an exciting story with many turnovers, riddles and Ьberraschungen. Let's see if they promise because not too much! (When the hitherto anhort not really good I think).

Gameplay: The story will be narrated by many cutscenes. Especially excited we can present or be on the so-called CRAFTTM technology. The whole thing is a crafting system, in which objects are broken down can and derived ingredients can still add value to existing Equipment to confer magical Effeckte or simply modify the appearance of objects independent on the particular tastes. The magic system is just as well be independent. So it is with every magic spell nearly everyone can be combined, so the upfront new spell, or old ones upgraded. Especially angetahn it to me but the combat system, well not directly, but on the animations that chars, is very much valued. They have consulted experts in the respective branches of service, take over the the motion capture.

Here nochma the features summarized from the official page:

FEATURES

* flexible combat system with various attack Zugen, blocking, and special tricks
* State-of-the-art technology, thanks to perform better GRACETM engine and special tools
* numerous mini-games to break up the gameplay
* intuitive user interface for the DEMONSTM magic and PAPAKTM alchemy system
* Soldner and magically created beings accompany the player
* complex object management with flexible and usable item
* CRAFTTM system enables customization of weapons and Equipment
* many bosses, including specialized combat strategies and unique rewards
* flexible Mosen system guarantees realistic combat and everyday movements
* different Fortbewegungsmoglichkeiten such as walking, running, sprinting, riding, swimming, sailing or teleporting
* extensive multiplayer part included building simulation


And here is the slightly longer version:

* the complex magic system DEMONS enables the creation of individual spell with the help of magic cards. Of course it is also possible to combine different Magic cards with each other and thus an almost infinite number of different magics create.

* The CRAFT metallurgy technology symbolizes a revolutionary system that allows players to design Equipments and weapons customization. The possibilities are almost limitless. Using a variety of basic ingredients such as metals, wood, or dyes can be changed appearance and quality of objects. Additional values magical artifacts to the best pieces. Ail creations are again separates into its component parts and can therefore be used again.

* The advanced Цkonomiesystem taken into account in pricing the nature of the store, the amount of the existing good and the reputation of the player. In this way, can be achieved with clever buying and selling behavior grou margins.

* The introduction of light-bound physical effects enables completely new Maustabe in terms of atmosphere. In the wind swaying lanterns or torches are curved with their shadows calculated in real time and integrated into the game. The result is a uniquely realistic lighting design.

* The use of a magic eye enables the exploration of the environment. The so-called oculus is the ethereal aura of a disembodied eye, which slides under the control of his master silently and invisibly through the air. Additional options such as fire balls I enable an entirely new influence on the game and targeted strategic approach.

* The ausgeklugelte PAPAKTM alchemy system realizes the creation of unique potion with different character Stark revisions. The ingredients that it can buy plants, minerals and animal ingredients, gather the players in nature, in store or find them defeated opponent.

* The interactive physics system for moving objects provides for special requirements during the game. Boxes must stacked barrels thrown or hidden lever activated to achieve certain goals.

* Challenging mini games will bring in several places in the game again and again for variety and create motivation. IT IS at locksmiths as a game of skill in the focus and who needs money used that can change when the cubes or try the pickpocketing.

Latest Interview: http://www.iamgamer.de/two-worlds-ii/interview/rassige-features-und-akrobatische-einlagen/
Video interview:
Here are some screenshots that I particularly liked:
http://static.4players.de/premium/Screenshots/d0/3c/1973363-vollbild.jpg
http://static.4players.de / premium/Screenshots/8b/c6/1986273-vollbild.jpg
http://static.4players.de/premium/Screenshots/ca/92/1986278-vollbild.jpg
http://static .4players.de/premium/Screenshots/67/4c/2045613-vollbild.jpg
http://static.4players.de/premium/Screenshots/20/c7/2059338-vollbild.jpg
http : / / static.4players.de/premium/Screenshots/39/db/2078948-vollbild.jpg
http://static.4players.de/premium/Screenshots/5d/3a/2078978-vollbild.jpg
http://static.4players.de/premium/Screenshots/e4/aa/2125568-vollbild.jpg
http://static.4players.de/premium/Screenshots/d6/53/2125578- vollbild.jpg

On occasion I will also post dates still to Arcadia ...

* Wink *


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Posted: Sat Apr 24, 2010 1:10 am 
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Hi Dark_Nature

Not evil, but where there are the Madel? May not carry the clock no longer than 21:00 of the house?

What I've read 20 - 25 hours playing time is not much. So in theory, elastic term.



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Posted: Sun Apr 25, 2010 6:22 pm 
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... And once again a nice INFO Re: Two Worlds II or maybe Arcania?

Then I also TW2 weiterverlolgen ...

Thanks Dark_Nature


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Posted: Tue Apr 27, 2010 8:46 pm 
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Hi you,
Well you see at the moment of Madel's not so much ... Let's see is yet Re: Two Worlds II or maybe Arcania?
Jup of the 25 hours main quest, I've also read to join but again about 20 hours of side quests, this is still shorter than comparable games. But must say there's one, part 1, one could easily create in under 20 hours, my last save game was 85 hours, I'm there to befurchten nothing.

Here nochn Preview: http://www.spieletipps.de/artikel/2519/1/

No problem!

* Wink *


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Posted: Sun May 02, 2010 2:01 pm 
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Hi Dark_Nature

have read the preview.

Have to say strong words from spieletipps.de. It is said to be better than Dragon Age and Risen.
If the screens are only approxi of the game, I would not be averse to this time to believe.
But how many times a game was praised so highly, but to get out schlussentlich see a flop.



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Posted: Mon May 03, 2010 1:00 pm 
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Hi Nude Mod,
yes this Befurchtung I have. Hope that the words are correct. Have it but something else understood, have understood it better to have as Risen and the internal stimulus of Dragon Ahe. So it is at any rate can keep up.
* Wink *


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Posted: Thu May 06, 2010 9:36 pm 
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Hi Dark_Nature

I had a friend who saved his ashes, but always told me:
There is never a lie just as in advertising. Unfortunately, I must give him time and again right.



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Posted: Sun May 09, 2010 10:27 pm 
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Hi Nude Mod

Is this the miracle everyone says my product is top, it has also developed what is to write the report or the other.

You will want to see any advertising, where a manufacturer introduces the product and say that it is Mull.


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Posted: Wed May 12, 2010 6:43 pm 
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Nude Mod
Hi Nude Mod

Is this the miracle everyone says my product is top, it has also developed what is to write the report or the other.

You will want to see any advertising, where a manufacturer introduces the product and say that it is Mull.


Hi Nude Mod

How true. Except nude mod, which is top. Grol



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Posted: Sun May 16, 2010 1:58 am 
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Well, you two,
since you have also right, but I find the way, at least not exaggerate so much should be. Unfortunately, we experienced it again and again. Aaaaaaber but we do actually surprises again and again. Some games are bad or hardly advertised and are super great.
* Wink *


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