Nude mod

Nude mod, nude patch and nude skins forum
Home Page FAQ Team Search
Login 
View unanswered posts View active topics  

Delete all board cookies

All times are UTC [ DST ]




New Topic Post Reply  [ 21 posts ]  Go to page
 Previous << 
1, 2, 3
 >> Next 
  Print view
Previous topic | Next topic 
Author Message
Offline 
 Post subject: Re...
PostPosted: Sat Mar 20, 2010 2:57 am 
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Thu Nov 11, 2010 8:22 am
Posts: 6
Hi

Did you by chance have a link to this Tecras Mod-Translator?

If that is the length of texts so difficult because you can not simply increase fund long field of text variables, or is this fixed in CS?


Top
 Profile  
 

Offline 
 Post subject: Re...
PostPosted: Wed Mar 24, 2010 2:56 am 
User avatar
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Fri Oct 15, 2010 5:09 am
Posts: 7
Hi

got this at Sahresoft Translator, or how it say downloaded, via google.

Hi

The Translator class. Only now, the $ 1,000,000 Question: How do I compile it back to CS? Do you like Darfur and a solution ready.



Top
 Profile  
 
Offline 
 Post subject: Re...
PostPosted: Fri Mar 26, 2010 5:17 pm 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Thu Oct 28, 2010 11:03 pm
Posts: 2




Hi

Did you by chance have a link to this Tecras Mod-Translator?

If that is the length of texts so difficult because you can not simply increase fund long field of text variables, or is this fixed in CS?


Hi

To look through translator said this was going, with the text extensions with regard to which one must give it to others but also in a script file with numbers. For example, just one of the first set, there is a 100, then the second set it is 150 and so on. One should note that the distances of the propositions are not too long.



Top
 Profile  
 
Offline 
 Post subject: Re...
PostPosted: Tue Mar 30, 2010 9:12 pm 
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Sat Oct 30, 2010 5:21 am
Posts: 8




Hi,
as long as you want no other, check out the scripts in the ESPs are better with Tecras Mod-Translator.
Is the ubersichlicher than the CS.

If you do but in Tecras Mod-Translator something in the script somewhat different,
You have to compile it in the CS again because the Modifications do not act otherwise.


Hi

Also as described in this Translator, this should be possible. It says that you transmit the Changed files can in the main file. Will try this once, and many thanks, this translator is not known until now, and this is perfect for anything German. This makes it easier of course very much, once the heavy EXPIRES Search all scripts, and virtually everything has a look.



Top
 Profile  
 
Offline 
 Post subject: Re...
PostPosted: Fri Apr 02, 2010 8:13 pm 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Fri Nov 05, 2010 10:43 pm
Posts: 4




Hi,
as long as you want no other, check out the scripts in the ESPs are better with Tecras Mod-Translator.
Is the ubersichlicher than the CS.

If you do but in Tecras Mod-Translator something in the script somewhat different,
You have to compile it in the CS again because the Modifications do not act otherwise.


Hi
So I just tried to, you can store in the translator. Now you should know is what this says everything Russian grol



Top
 Profile  
 

Offline 
 Post subject: Re...
PostPosted: Mon Apr 05, 2010 11:48 pm 
User avatar
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Thu Nov 11, 2010 9:03 pm
Posts: 3
Hi Nude Mod,
The store in the translator is not the problem ...

But if you play, showing script still in the old language,
because the translator saves the scripts, but not compilert.

So you have to catch up, unfortunately, the compilation of the scripts in CS.


Top
 Profile  
 
Offline 
 Post subject: Re...
PostPosted: Thu Apr 08, 2010 4:38 pm 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Sat Dec 04, 2010 11:30 am
Posts: 3
Hi Nude Mod

The compilation of scripts in CS:............

1 . remember the names of the altered scripts or write start
2 CS (believe it or not, but true) * grin *
3 ESP file as active file load (important, it otherwise the wrong file stored)
4 ABOUT Gameplay -> Edit Scripts ... the script editor, call
5 ABOUT Script -> Open ... or icon Symbol changed the scripts open
6 in each verandertem script as put a space and then rid wiedwer.
... Then at the end of the name appears with an asterisk (*), this bedeuteutet that the script was altered and the Save compiles.
7 repeat this course with any altered script.
Print to finish eighth ... Then affirm confirm the reports.
9 finished and have fun ...

I hope you'll good to you ...


Top
 Profile  
 
Offline 
 Post subject: Re...
PostPosted: Sat Apr 10, 2010 10:29 pm 
User avatar
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Tue Nov 30, 2010 3:14 am
Posts: 3




Hi Nude Mod,
The store in the translator is not the problem ...

But if you play, showing script still in the old language,
because the translator saves the scripts, but not compilert.

So you have to catch up, unfortunately, the compilation of the scripts in CS.


Hi

Thank you, this I have actually been realized. A few things I've previously written about, I could describe this as going.
This would be yes, then just the million dollar question: Compiling With what? is
Everything you can not do with this Translator also, such as the Al - Script of the NPCs I've found anywhere.



Top
 Profile  
 
Offline 
 Post subject: Re...
PostPosted: Wed Apr 14, 2010 2:40 pm 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Sat Nov 13, 2010 8:46 am
Posts: 4




the following:
This would be yes, then just the million dollar question: Compiling With what?

Hi Nude Mod

Look a post about your ...


Top
 Profile  
 
Offline 
 Post subject: Re...
PostPosted: Sat Apr 17, 2010 5:31 pm 
User avatar
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Mon Nov 29, 2010 12:16 am
Posts: 3









the following:
This would be yes, then just the million dollar question: Compiling With what?

Hi Nude Mod

Look a post about your ...


Hi

Thank you, you were too quick, when I wrote this.



Top
 Profile  
 
Search for:
Display posts from previous:  Sort by  
New Topic Post Reply  [ 21 posts ]  Go to page
 Previous << 
1, 2, 3
 >> Next 

All times are UTC [ DST ]

 
  • Related topics

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to: