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 Post subject: Re...
Posted: Sat Mar 20, 2010 2:57 am 
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Hi

Did you by chance have a link to this Tecras Mod-Translator?

If that is the length of texts so difficult because you can not simply increase fund long field of text variables, or is this fixed in CS?


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 Post subject: Re...
Posted: Wed Mar 24, 2010 2:56 am 
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Hi

got this at Sahresoft Translator, or how it say downloaded, via google.

Hi

The Translator class. Only now, the $ 1,000,000 Question: How do I compile it back to CS? Do you like Darfur and a solution ready.



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 Post subject: Re...
Posted: Fri Mar 26, 2010 5:17 pm 
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Hi

Did you by chance have a link to this Tecras Mod-Translator?

If that is the length of texts so difficult because you can not simply increase fund long field of text variables, or is this fixed in CS?


Hi

To look through translator said this was going, with the text extensions with regard to which one must give it to others but also in a script file with numbers. For example, just one of the first set, there is a 100, then the second set it is 150 and so on. One should note that the distances of the propositions are not too long.



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 Post subject: Re...
Posted: Tue Mar 30, 2010 9:12 pm 
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Hi,
as long as you want no other, check out the scripts in the ESPs are better with Tecras Mod-Translator.
Is the ubersichlicher than the CS.

If you do but in Tecras Mod-Translator something in the script somewhat different,
You have to compile it in the CS again because the Modifications do not act otherwise.


Hi

Also as described in this Translator, this should be possible. It says that you transmit the Changed files can in the main file. Will try this once, and many thanks, this translator is not known until now, and this is perfect for anything German. This makes it easier of course very much, once the heavy EXPIRES Search all scripts, and virtually everything has a look.



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 Post subject: Re...
Posted: Fri Apr 02, 2010 8:13 pm 
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Hi,
as long as you want no other, check out the scripts in the ESPs are better with Tecras Mod-Translator.
Is the ubersichlicher than the CS.

If you do but in Tecras Mod-Translator something in the script somewhat different,
You have to compile it in the CS again because the Modifications do not act otherwise.


Hi
So I just tried to, you can store in the translator. Now you should know is what this says everything Russian grol



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 Post subject: Re...
Posted: Mon Apr 05, 2010 11:48 pm 
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Hi Nude Mod,
The store in the translator is not the problem ...

But if you play, showing script still in the old language,
because the translator saves the scripts, but not compilert.

So you have to catch up, unfortunately, the compilation of the scripts in CS.


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 Post subject: Re...
Posted: Thu Apr 08, 2010 4:38 pm 
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Hi Nude Mod

The compilation of scripts in CS:............

1 . remember the names of the altered scripts or write start
2 CS (believe it or not, but true) * grin *
3 ESP file as active file load (important, it otherwise the wrong file stored)
4 ABOUT Gameplay -> Edit Scripts ... the script editor, call
5 ABOUT Script -> Open ... or icon Symbol changed the scripts open
6 in each verandertem script as put a space and then rid wiedwer.
... Then at the end of the name appears with an asterisk (*), this bedeuteutet that the script was altered and the Save compiles.
7 repeat this course with any altered script.
Print to finish eighth ... Then affirm confirm the reports.
9 finished and have fun ...

I hope you'll good to you ...


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 Post subject: Re...
Posted: Sat Apr 10, 2010 10:29 pm 
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Hi Nude Mod,
The store in the translator is not the problem ...

But if you play, showing script still in the old language,
because the translator saves the scripts, but not compilert.

So you have to catch up, unfortunately, the compilation of the scripts in CS.


Hi

Thank you, this I have actually been realized. A few things I've previously written about, I could describe this as going.
This would be yes, then just the million dollar question: Compiling With what? is
Everything you can not do with this Translator also, such as the Al - Script of the NPCs I've found anywhere.



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 Post subject: Re...
Posted: Wed Apr 14, 2010 2:40 pm 
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the following:
This would be yes, then just the million dollar question: Compiling With what?

Hi Nude Mod

Look a post about your ...


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 Post subject: Re...
Posted: Sat Apr 17, 2010 5:31 pm 
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the following:
This would be yes, then just the million dollar question: Compiling With what?

Hi Nude Mod

Look a post about your ...


Hi

Thank you, you were too quick, when I wrote this.



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