Nude mod

Nude mod, nude patch and nude skins forum
Home Page FAQ Team Search
Login 
View unanswered posts View active topics  

Delete all board cookies

All times are UTC [ DST ]




New Topic Post Reply  [ 16 posts ]  Go to page
 Previous << 
1, 2
  Print view
Previous topic | Next topic 
Author Message
 Post subject: Re Fallout3 Mods
Posted: Fri Mar 19, 2010 3:28 am 
User avatar
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Mon Nov 29, 2010 12:16 am
Posts: 3

Why must all be so complicated??



Top
   
 

 Post subject: Re Fallout3 Mods
Posted: Mon Mar 22, 2010 3:46 am 
User avatar
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Mon Oct 25, 2010 4:33 am
Posts: 8

I've also slowly get fed up with run of the whole effort only by a certain mod for, want a mod to use and has previously four others plan to pack the the runs Evil or Very Mad



Top
   
 
 Post subject: Re Fallout3 Mods
Posted: Wed Mar 24, 2010 8:15 pm 
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Tue Nov 02, 2010 1:53 pm
Posts: 7




Eimerkonig
I've also slowly get fed up with run of the whole effort only by a certain mod to want to use a mod and has previously four others plan to pack the the runs Evil or Very Mad

Most significantly, however, is because it needs what mods and often it is perfectly logical to understand.
A certain amount must maintain mods can just play, but mostly it's worth it then yes.


Top
   
 
 Post subject: Re Fallout3 Mods
Posted: Sun Mar 28, 2010 2:55 am 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Fri Oct 22, 2010 4:40 pm
Posts: 1




Gonas1





eimerkonig
I also get fed up with slow running of the whole effort only by a certain mod wants to use a mod and has previously 4 others on it to pack the stands of the runs Evil or Very Mad

Most significantly, however, because it needs what mods and often it is perfectly logical to understand.
A certain amount must maintain mods can just play, but mostly it's worth it then yes.


Then you have not yet seen the Kendo mod for Oblivion.
The need to at least the 20 additional mods, so the runs properly.
Is also questionable also whether you about all the mods all still get together.

As for the above instructions for Fallout 3, so that's just an extensive guide, if one wants to bring mods to run 3 to Fallouut. If it has been a run on, then the effort for more mods's just much smaller.


Top
   
 
 Post subject: Re Fallout3 Mods
Posted: Wed Mar 31, 2010 8:43 am 
User avatar
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Tue Oct 19, 2010 11:49 pm
Posts: 5




Message:
Then you have not yet seen the Kendo mod for Oblivion.
The need to at least the 20 additional mods, so the runs properly.


That could be an extreme example, most of the mods just need a Body Replacer (Exem, HGEC) and or a Kleidungs-/Frisurmod, and then clothes and hair is usually optional.






Message:

If it has been a run on, then the effort for more mods's just much smaller.


Actually the cost is always the same, meshes and textures and any other folders in the Data folder move, Mod dress managers * esm / esp * activate and go.

Is usually in an enclosed ReadMe explains it all over again Re: Fallout3 Mods


Top
   
 

 Post subject: Re Fallout3 Mods
Posted: Thu Apr 01, 2010 4:13 pm 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Tue Nov 09, 2010 8:05 am
Posts: 2
In Fallout 3, it is not so easy when you first want to install a mod.

Then you have to do a little preparation. The other is to install it quickly.


Top
   
 
Search for:
Display posts from previous:  Sort by  
New Topic Post Reply  [ 16 posts ]  Go to page
 Previous << 
1, 2

All times are UTC [ DST ]

 
  • Related topics

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum