It's common knowledge that if you use an English mod for Oblivion that are no longer talking to NPC's. I have heard that it is somehow possible to disable the English sounds (or something similar xD). I hope someone can lees me.
hm yes it is possible conditionally. Enweder you copy just the folder does not sound English. However, you are missing then stop all the English sounds. you alter the files or folder names of the English. or you are looking for a DV version to the mod .... I hope I could help you on the fast.
Or if you are in things fitt enough modding, then you alter the. Esp file mods in order according to the paths vote for the sound again. But for that you must stop to know what are the paths, and the sounds and voices of the mod then copying it is possible.
Yes you can also use English mods, as long as it's mods without speech. For example, spell or building, or Questmods that display only text, but have no voice.
The voices folder has nothing to do so that the NPCs speak English when using mods no more, just leave out the folder so nothing brings auuer that one no longer hears the new engliche passages.
HERE I have already addressed the problem close to the German language in engliche mods and Oblivion.
in another post has mentioned this too. has worked with me very well and was not over at all difficult. I Zitti:
Senior_Rossie
MoinMoin,
@ the yellow exclamation point edge with hoarding after missing meshes (or misplaced) to.
@ Aero / Leaf if the vote is missing paint on the English versions of a mod. Because in the EV race names (and other) enrolled course in English can start the DV to nothing and you have NEN silent film. Help since only the search ne DV mod or myself via sat. Here 2 times left to be implemented via processing tools:
This happens when for example an english mod (any different language besides the one you installed) is installed into your German version of Oblivion. The system, in that case its Oblivion.esm, searches for the audio files with the english id given for each race. Dumb Shit - the audio files in the German version with German names are obviously named (good guess, huh?).
I take for example in the mod _Ren_BeautyPack_full (besides I give a big hug and many credits to Ren for creating this mod!). This mod gives you an extra race to choose from - Mystic Elves. As you look at the name you will probably imagine that this is not the only thing thats written in english - thats right, it changes the class name of every race from German (or a different language) into english.
Everything you need is the TES Construction Set (and the notepad ...)
Start up the Construction Set, go under File -> Data ... -> Then set the Mod Ren as active plugin
Wait a bit ...
To prove that Im right go to Character -> Races and see that the names in the first row are in German (or whatever ...) and in the second in english - HA! thats the error - so lets proceed
Close this Window race and go to File -> Export -> Names - You are going to export the names from into this mod to *. txt file - but pretty dumb, dont blame me ...
Name and put it wherever you want (you should find it afterwards Smile)
Now open this txt file with the editor (or notepad or something similar)
The only races that dont need to be translated (because the sound similar in English) are:
Khajiit Dremora North
VERY IMPORTANT: Dont translate the new race from RENs mod (Mystic Elfes ,...) they should stay in that language;)
When youre done with translating, save the txt file the - back in the Construction Set go to File -> Import -> Names Select the file you just translated and import it.
If now again go to Character -> Races youll see that the row with the English race has changed names into German ones - yayy!
Save everything, close the set construction, start oblivion launcher, activate your mod and play Smile
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