Digitalneo wrote:
Yea I think it is a blend issue.
When I turn off 'enable blend' in studio, it shows the missing bits.
But they still don't show up when I extract the file and use BLP converter.
Because the alpha value is realy low, around 5% or lower but it is still there
as when you trigger off blend in mywarcraftstudio, you cancel the alpha layer and have it shown at full (i don't know what to call it...) effect
Im not realy sure why the white area is there might be a issue with your Current converter, where it don't read the alpha as it's suppost to
Had you tested extracting and converting the texture from Blp into png and back, useing blp converter
and tested if that worked for the model viewer as intended?
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