AlanRipley wrote:
First Zilem, every time i logged in you were by me ^^ and i still try to bring back your excellent Darnassus-Sentinels >=)Well i am the lore keeper of this forum, that didn't sound right....
Those textures might work if you convert them to Png and then back into Blp
unless you plan creating your own
AlanRipley wrote:
gimme feedbackVery well.
If you think your Clothing/Armor Textures have a bit to pixilated edges
you can refine them with a Eraser tool which works just like the paint prush, aside that it Erase instead in a much less pexilated fashion, i don't know what it's dalled in Gimp but it should be there
What Rhyxali & Mightymystical is talking about is that the hoof area of the texture only have a single color
Now lets your draenei texture have used up it's 256 colors (which it have)
But if you go trough the color table you will notice that the face uses a numbers of colors that's not used anyway on the texture
So if you mark the head area and use a color that is already on the color table you will have a handfull of more color which you can use on the Hoof area.
and fear not the Head area is not used, it's underneath the Face Textures (and that also includes: Tail, Ear, Mouth, Eyelid and Horn)
Looks like a staring point, if i ware you i would try working on creating a copy of the shadow Depths
so you could use that in a mix with the base Root-Texture, then i think will be able to use it for more races and control it alittle better
For the dreanei ankle fur i would suggest adding some lines maybe look up a texture of a
Wolf/Cat/
Tauren/
Worgen to see it from that perspective
Also you might have the Name of the mag'har skinner known if you ask Blizz
else im sure it will be said at a Blizzcon (atleast at the Warcraft Artboard's Q&A)
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