And I was advise not all mods at once to activate, but one by one.
So you can quickly determine which mod possibly causing the problem. So first select a mod, then play something and test if everything goes still. If so, then activate the next mod.
I've look around for the purple textures. This is some Grfaikbug, and from the attached specific constellations. The exact cause is unknown. But there are different solution approaches.
Ьbrigends OBSE is not the cause, because this problem occurs even where OBSE was never installed.
There are as different solution approaches:
1) Losch times by hand to find the Oblivion.ini (under My Documents \ My Games \ Oblivion there can sometimes give erroneous submit go, so that certain settings are lost .
After you have deleted this file, you need all persohnlichen settings like graphics etc. make new.
This is at a Oblivion.ini not uninstall / or only errors deleted when uninstalling. If you then Oblivion newly installed and this Oblivion.ini still exists, then the content of the file simply taken over, without that the file is created. This makes the incorrect settings are taken over and a new installation, so that the error occurs again.
2) Go into the Grfaikeinstellungen times in the game and switch the function of foresight Details Details removal setting or push the knob down all times. This can also cause this error.
3) Maybe it will run the memory your video card in the simple zugemullt with too much texture. Just try the following.
There's a mod called Improved memory usage.
This ring grooving to the player add a EXTRA ring. Wen mandiesen port, then one-esh a touchpad. Wahle times here for the Anfnag every 8 seconds later and you pull out the ring and again, and then either every 10 min, because the ring has a little uneasy side effect. By this ring, then every 8 or 10 minutes of video memory gesaubert Requires no more graphic textures.
Is there another alternative to the Mod This mod heiut
Purge Cell Buffers It contains two versions. The first is the more interesting. Purge Cell Buffers - Loading fuht from the PCB-command, while you see a
loading screen. The heiut whenever one travels fast in a building goes / comes out of one, as always when you see a
loading screen will aufgeraumt in the background. This leads to the fact that the sounds are no longer truncated. I personally use them.
The second version of Purge Cell Buffers - Cell Change leads the PCB command whenever you move from one cell to the next. The heiut in the same situations as above, but even if your runs through the countryside, where it goes from one cell to the next. This may cause some sound breakers, but rather rare. And especially not if one is available just about anywhere and someone is talking, as in the prison at the beginning.
If that does not help anything, then search times with Google for the terms Oblivion purple. There you will find some.
Like I said, the problem comes from rrelativ often, but there is just no universal solution.
I myself had this problem never before.