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 Post subject: mod
Posted: Fri Jul 23, 2010 6:33 pm 
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Joined: Sat Oct 30, 2010 12:28 pm
Posts: 5
hey i just wanted to ask how do I install mods in Oblivion
and when can I see if they work
when I start a new game and
to spell by the mod to object or
I can not Obtained it
discover or do I only come from prison?


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 Post subject: Re...
Posted: Tue Jul 27, 2010 8:20 pm 
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Joined: Tue Nov 16, 2010 12:44 am
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Hei draco dragon
First, I salute you: Now to your questions.
Who the mods you have installed correctly, you must click on the icon on the desktop Oblivion. There you can see everything with the so-called Esp. - Has to do files. All the boxes are shown in the game files you must have a hook in the boxes are shown.
Who is the mod with Oblivion kopatibel start the game, who do not, you should disable the hook in said boxes are shown again.



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 Post subject: Re...
Posted: Tue Jul 27, 2010 11:13 pm 
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Joined: Wed Oct 20, 2010 7:52 pm
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yes but I also mods installed and enabled then
where you get a spell
or to object but I have nothing


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 Post subject: Re...
Posted: Sat Jul 31, 2010 9:17 pm 
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! Moin

There for Fallout 3 is a mod manager. I mean here in the download section is therefore a mod-manager to have seen for oblivion. maybe he wants to help you further?
With fallout 3 it was so, dau to start the mod-manager muut, over this should then unpack the mods, these mods enable the manager and close Ulich start the game with mods enabled via mod manager. at least as true of the mod-manager for Fallout 3 Whether the work mods then you'll see when you take off the Madel! Re: Install mod

LG
Mad Doc


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 Post subject: Re...
Posted: Tue Aug 03, 2010 9:03 pm 
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Joined: Sat Nov 06, 2010 5:17 am
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another thing:

without mod-manager is often put quite a cramp, mods to run correctly. So to see, dau you look at the mod-manager feared. does not need the few gray hairs ...


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 Post subject: Re...
Posted: Sun Aug 08, 2010 3:44 am 
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Hi draco dragon

From what mod you write? Who do you the BSI - Mod mean you're not actually the only one who has this problem, since you will thus help the mod - Manager not much.
For this mod you should see the script - install mod, therefore, we should have, among editors and tools.
Otherwise you stop asking again.



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 Post subject: Re...
Posted: Mon Aug 09, 2010 12:52 am 
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Joined: Sun Nov 21, 2010 5:04 pm
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somehow I have problems with the mod manager
how does this work I have just there
anhacken the mods that I want or do as I
something to do with it of the right in the order
this does at the moment I've stored all within the
/ oblivion / data


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 Post subject: Re...
Posted: Wed Aug 11, 2010 5:10 pm 
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Hei draco dragon

So just beginning: Everything is not with the Modmanager.
For example, there are two: Female Eye Candy Body Replacer (nude).
Ok, a mod is manual, is not with Modmanager, the other mod is the same ne OMOD. Everything runs with OMOD easy in Oblivion on data with Plug and Play pure pull, then the Modmanager start to go invite should Modmanager the OMOD file not found right away, the top open left-files to the Oblivion directory, and then this mod in Oblivionmanager going to activate. All Mod, a Oblivion icon, so the sheet with the dot in the middle, can be activated with the manager, the others Do not.
I you want to incorporate the same words in the user group, later I'm gonna mal ne e - mail, so you can make yourself a picture of it, you'll ask a few screens into the mail, so you can see better what I mean.
So now I have you involved in the user group you can now download mods, to go no more, then follow my mail to you.


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 Post subject: Re...
Posted: Sun Aug 15, 2010 7:41 am 
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Thanks in advance



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 Post subject: Re...
Posted: Wed Aug 18, 2010 6:01 pm 
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Hei draco dragon

So you have two times E - mail sent to various screens. What you should then load is still the OBSE, Which We have so much I know in Tools Editors.
This is the Oblivion Script Exdender. Take the best with the setup, then you need not include the data by hand, because this is automatically. For any questions or a problem.
I hope it helps you what.



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