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Posted: Sat Jan 08, 2011 12:25 pm 
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yukaiyuki wrote:
A more normalized penis shape would be pretty appealing. Not to insult your current form right now, as it is awesome, but it does look a little like a "Hunch-cock" so to speak! Hehehe.

Maybe a little more of a stream-lined tube shape for the shaft? (Sans the "hump" on the top of it)

Again, awesome work and I think I can speak for everyone in the fact that we are all very appreciative of it!

Agreed - this is probably the next step, I'm going to mess around with textures a bit .... I'm kind of curious to see what types of textures you can actually get to work when exporting an OBJ-

But YES - I need more variation - and even the one I have NOW needs some work.

The GOOD news is that this kind of stuff is really really really easy to adjust in maya! Whoohoo! And I made a flacid ---> hard animation (which I should find a way to upload ....) Which Illustrates this. But I'm going to look at more reference, and make a couple of variations and post some screens.

WHO KNOWS A BETTER WEBSITE TO POST ADULT THEMED PICTURES WITH???


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Posted: Sat Jan 08, 2011 1:53 pm 
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Zomg a User wrote:
http://www.cccp-project.net/
That is all.
It will fix all your problems for any video you try to play ever.
Re: Futamagus' Fut-a-rama -BE/HU/NE-8/25/10-*More Blabbing*


Looks like a Keylogger Site.
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Posted: Sat Jan 08, 2011 2:43 pm 
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True about the flowers, but the flowers vanish when you sheath them. You'd have to whip that big ol' cock out after every message you type.
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Here's mah guild site!

http://guildportal.com/Guild.aspx?Guild ... ID=1739202


My silleh art stuffs.



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Posted: Sat Jan 08, 2011 2:59 pm 
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My style is to just plow ahead and only explain stuff if people ask, so if I'm confusing ask. And you did!

A geoset (often also called a submesh) is a collection of verts that is grouped together and given an ID so that the game can turn them on and off. Every hair style a character has is stored in a separate geoset. Legs vs. dresses are stored in 2 different geosets. The hanging parts of tabards are a geoset.

The IDs are universal so that WoW's engine doesn't need to know details about a particular model. For example, to turn on the dress-legs thing, wow tells the model to render geoset 1302 instead of 1301.

If you load up WoWModelViewer and choose the View\Show Model Control menu option it will display a window which lets you turn each geoset on/off individually. Unfortunately, it only displays the index of the geosets (along with a guess as to what it's ID means), but not the ID. My tool can help with that part: point it at the M2 file you are curious about, turn -off- all the Operations, uncomment GEOSETDETAILS in the PrePrint section, and run it.

So, for example, I opened up Draenei female in WMV and found out that the big, boxing champion belt is geoset #17. I then run my tool on that model file and get this:

Code:
-----------------------------------------------
View 0, 56 geosets @ 0x1E680 36168 tris  8691 indices  lod=256

ix :   ID  vstart vcount vGap  istart icount iGap Description
____________________________________________________
0 : 1202       0     68    0       0    168    0 [Mini-skirt]
1 :    0      68    715    0     168   2928    0 Main Body
2 : 1302     783    239    0    3096    822    0 [Tabard]
3 : 1104    1022    136    0    3918    660    0 [Mini-mini]
4 : 1301    1158    166    0    4578    804    0 [Tabard]
5 :  501    1324     68    0    5382    282    0 Gloves
6 :  504    1392    204    0    5664    924    0 Gloves
7 :  503    1596    164    0    6588    618    0 Gloves
8 :  502    1760    102    0    7206    378    0 Gloves
9 :  505    1862    156    0    7584    582    0 Gloves
10 :  902    2018     92    0    8166    324    0 Sleeves
11 :  903    2110     56    0    8490    144    0 Sleeves
12 : 1503    2166     62    0    8634    228    0
13 : 1502    2228     65    0    8862    246    0
14 : 1504    2293     57    0    9108    198    0
15 : 1002    2350     49    0    9306    120    0 Pants
16 : 1102    2399     47    0    9426    120    0 [Mini-mini]
17 : 1802    2446     72    0    9546    288    0 18-1900
18 :    9    2518    314    0    9834   1476    0 Main Body
19 :   16    2832    216    0   11310    945    0 Main Body
20 :    2    3048    145    0   12255    498    0 Main Body
21 :    0    3193     10    0   12753     18    0 Main Body
22 :    0    3203     12    0   12771     36    0 Main Body
...

BTW, you only want to look at View #0. Anyhow, we can see that geoset #17 has ID 1802, and so we put 1802 in the "modelAttachmentGeosetID" field of my tool's ini file and the penis will be welded to that*.

*Well, sort of. You can actually use other fields to offset that so for example the penis can attach to the right place instead of the navel. What I mean by "welding" it is that it will move the same as the belt. So, when the character's hips move, the penis will move similarly.

There is more information here:

http://madx.dk/wowdev/wiki/index.php?ti ... #Submeshes

Oh, one other thing. WoW never does this but if you give multiple geosets the same id they get switched on/off at the same time. So, if you gave the penis geoset id 1301, which is the id for legs-not-dress, the penis would be visible all the time -except- when the character is wearing a dress.
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Last edited by on Fri Nov 13, 2009 6:57 pm, edited 1 time in total.


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Posted: Sat Jan 08, 2011 4:09 pm 
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futamagus wrote:
Blend Shapes - FTW

Thank god I have this BFA .... so I can... make naughty porno animations


*Cries In A Corner*

*Gives you a hug slightly comparable to a SUPERMECHANOJESUS-HUG*
Animations totally remind me of Sircus.
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Posted: Sat Jan 08, 2011 5:17 pm 
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please keep on the good work i use your bloodelf mod i love it please made some for Nightelf or Draenei soon Re: Futamagus' Fut-a-rama -BE/HU/NE-8/25/10-*More Blabbing* looking fowart to you awesome work
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Posted: Sun Jan 09, 2011 4:06 am 
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Morrigane wrote:
What about using the pants of the starting out fits as the item it'll be replacing. That way it's something everyone of every race can easily get ahold of?

Yeah the ones that the vendors sell, the cloth pants cause everyone can use cloth. sounds good to me
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Futa ftw... Re: Futamagus' Fut-a-rama -BE/HU/NE-8/25/10-*More Blabbing*


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Posted: Sun Jan 09, 2011 5:31 am 
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Begging if you have any time at all, if you'd do some work with male models?

But if this thing is a bitch already, then don't bother. Guess your futa fans take the importance right now. :p


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Posted: Sun Jan 09, 2011 6:58 am 
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cant play them :[



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Posted: Sun Jan 09, 2011 9:15 am 
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TP, you're a fuckin beast!

And so are you Futamagus. Seems you guys are slowly getting somewhere and progress is always something!

Keep up the good work.
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Re: Futamagus' Fut-a-rama -BE/HU/NE-8/25/10-*More Blabbing*


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