Nude mod

Nude mod, nude patch and nude skins forum
Home Page FAQ Team Search
Login 
View unanswered posts View active topics  

Delete all board cookies

All times are UTC [ DST ]




New Topic Post Reply  [ 60 posts ]  Go to page
1, 2, 3, 4, 5, 6
 >> Next 
  Print view
Previous topic | Next topic 
Author Message
Posted: Sat Oct 16, 2010 12:05 pm 
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Sat Oct 23, 2010 3:12 am
Posts: 5
Update 2011/01/05 (Click thumbnails for larger image)
Something I'm working on.. let me know what you think.
md9066's Mod(s) 4.0.3a (2011/01/05) md9066's Mod(s) 4.0.3a (2011/01/05)

Update 2010/12/30 (Click thumbnails for larger image)
New 4.0.3a compatible (requires MPQ injector) patch.
md9066's Mod(s) 4.0.3a (2011/01/05) md9066's Mod(s) 4.0.3a (2011/01/05) md9066's Mod(s) 4.0.3a (2011/01/05) md9066's Mod(s) 4.0.3a (2011/01/05)
Attempted to enhance bounciness via vertex weighting adjustments. (example video (hosted on filefap))
Uses on Thu Jan 06, 2011 2:46 am, edited 9 times in total.


Top
   
 

Posted: Sat Oct 16, 2010 12:06 pm 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Sat Oct 16, 2010 11:08 am
Posts: 3
O,o;
*sigh*

It isn't as easy as DL Microsoft Visual Studio, make new files with right name, copy code thingies, and use. Blah! Even just making the new file to copy and paste into is complicated, even if you do follow the (File -> New -> Project -> General -> Empty Project) it still wants to make 4 files on the pannal to the left. Not knowing how to remove those auto generated files, and cant make a new file till you delete the old screwup, makes you have to find where the file is in your windows folder somewhere and delete manually!

This is a little too complicated. It can be figured out, but not without a few headaches.

How about just make an already complied thingy, that is easy for everyone to use, and then grab all the koodoo's, thanks, and smiling fans that say "i love you!" in some way or another?
_________________
MELON BREAD!


Top
   
 
Posted: Sun Oct 17, 2010 11:50 am 
User avatar
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Sun Oct 17, 2010 10:52 am
Posts: 6

Sabiru wrote:
It's looking really nice. Is the bust area the only place you're working on or are you thinking of doing any other part of the body? I think NELFs would so much better with larger hips.

It looks to me like she skinnied up the waist, which I think its great! Re: md9066's Mod(s) 4.0.3a (2011/01/05) But probably bad if you want large hips.

I like it. Re: md9066's Mod(s) 4.0.3a (2011/01/05)


Top
   
 
Posted: Mon Oct 18, 2010 7:07 am 
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Thu Oct 14, 2010 10:55 pm
Posts: 5
Check the "empire strikes back" thread. There's an 'easy-to-use' version of the injector made by a very nice person.

edit: Forgot to post what was important lol...:

Really like the "Update 2010/12/30" version of the Nelf. Looks great and considering that there aren't really any other options out there makes it even better lol. Thanks much =).

As for the new, 'big' version, hard to form a credible opinion on a WIP but at the moment it looks quite rough which most likely doesn't really say anything of what the final version will look like. Either way, the way it's headed I think it will be too big for my tastes but I'm sure that other people will like it =).

last edit: Sabiru has a sweet looking avatar, yep O.O. =P


Top
   
 
Posted: Mon Oct 18, 2010 11:22 pm 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Mon Oct 18, 2010 10:24 pm
Posts: 3
Well to be fair, there are other reasons why someone would only release 'source' rather than a compiled binary image.

One is, if the program is a 'hack' then there's some liability issues possible (I am NOT a Lawyer, but I've seen some of this happen back in the BBS days). The argument goes like this: if you write up the plans for a hack tool, as proof of concept, and release those, then for anyone to actually USE those plans, they have to take an active role by compiling their own version, getting their own certificates to sign the code, et cetera. if you compile a binary and upload it, then any schmuck can run the damned thing without "knowing what it really does", and the lawyers decide to point at you as the source of the problem. The flip side is also true - someone who wants to run the new toy MUST take an active role in preparing it, and thus when they protest that "they didn't know", their argument falls apart.

The second is, hash codes. When you compile a binary for use on many different systems, you now have a static image for a scanner program (Warden) to look for. However, if I take the source for that binary, and compile it on a system with different specs, its very likely that MY binary will be different than yours - it does the same thing, but the file itself will not be identical. Therefore the checksum generated (the 'hash' that most scanners try and match) will not be the same. Thus by compiling versions for personal use, the operators of the program make it much more difficult to catch, whereas a single distributed binary could be drop-kicked into Warden's database, and it's back to the drawing board.


Top
   
 

Posted: Wed Oct 27, 2010 10:23 am 
User avatar
Gamer Lv:0 Exp:5%
Gamer Lv:0 Exp:5%

Joined: Wed Oct 27, 2010 9:26 am
Posts: 7

Cams0x69 wrote:
Great job.

Would like to see 'em a couple sizes larger with that kind of jiggle.

:3

QFT. That jiggle is epic win.
_________________
--------------------------------------
Looking for larger breasts for your W0W characters? no further!


Top
   
 
Posted: Sat Oct 30, 2010 8:20 pm 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Sat Oct 30, 2010 7:22 pm
Posts: 3

Finally i was waiting for someone to make something like this, all the other ones r way too big for me, thanks.



Top
   
 
Posted: Mon Nov 01, 2010 11:43 am 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Mon Nov 01, 2010 10:45 am
Posts: 4

md9066 wrote:
Here's the clap animation, not the idle bounce animation but.. it works.
http://filefap.com/watch/1127310_95mzm
Looks less squashed in full screen, also, looks like it re-encoded into flv so it lost even more quality (original was 90mb something 60 fps before being encoded the first time) But hey, my first try uploading a video that wasn't done via webcam *rollseyes*

A-W-E-S-U-M.

About making a Trial account for testing injector stuff: In the case of Warden going "terminator" over the trial account, I wonder if it does anything to the game client? (The game files themselves) Cuz, after all, Warden does physically exist too. ...shit, not like anyone knows this... Hrrrmmh. Re: md9066's Mod(s) 4.0.3a (2011/01/05)


Top
   
 
Posted: Tue Nov 02, 2010 2:16 pm 
User avatar
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Sun Oct 17, 2010 4:17 am
Posts: 3

Thank you very much.



Top
   
 
Posted: Wed Nov 03, 2010 10:16 am 
Gamer Lv:0 Exp:0%
Gamer Lv:0 Exp:0%

Joined: Thu Oct 21, 2010 5:15 pm
Posts: 3
Loaded the model just now, and it actually looks fine with regard to proportions on geared toons... That is to say, if you've got shoulders, you probably won't notice the size discrepancy. However, when wearing a robe there's a gap in the model between the altered torso and the lower half:
Re: md9066's Mod(s) 4.0.3a (2011/01/05)

In armor that isn't some form of robe, it looks fine. It's rather distracting if you're a clothie though. Re: md9066's Mod(s) 4.0.3a (2011/01/05)


Top
   
 
Search for:
Display posts from previous:  Sort by  
New Topic Post Reply  [ 60 posts ]  Go to page
1, 2, 3, 4, 5, 6
 >> Next 

All times are UTC [ DST ]

 
  • Related topics

Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum