Tag no instructions in German, but I try for a quick on the 2 things that I think are enough to eigendlich can play.
- Archive Invalidation:
Oblion is hereby brought new objects (meshes, textures, etc) for knowledge; on Mod installations with new items so you had to manually maintain a ArchivInvalidation.txt the main directory.
OMM can make yourself to the set:
Click on Utilities, then Select Archive Invalidation from.
The setting there set like this:
Now, OMM through print at every stop of the program or launch from Oblivion Button Launch Oblivion Invalidation automatically update the archives.
This may take some time depending on your computer.
- Load order
left is a list of all. Esm and. Esp files in the data directory (ie Oblivion + Addons + mods) that you hook there by sat / can enable or disable away and (just As for game files in the default Oblivion Launcher).
In the list you see the 2 button Move up and Move Down alongside a selection of riders with several ways of displaying the list.
We are interested in load order => auswahen.
The list of mods is now displayed in the current load order, 1st above the last bottom.
By mark / click the entry and subsequent use of the Move Up / Move down buttons you can alter the load order.
Alternatively, are the functions (among others) and right click on the mods in the context menu.
That's it ... unless one wants to use one of the many other abilities such as the 2nd Window mods omod einere format or the other utilities.
But as I said I think the one with the above is already quite far.
Overlord