Shinryu wrote:
I seem to have a problem with the models whenever a
rogue character (doesn't matter which race) enters and is sneaking in stealth mode. Polygons start
flying off in all directions for most of the races. I'll see if I can capture some screenshots and post them later.
This is true for me also
I actually turned my Rogue Belf into a (Edit: Petite) Draenei and as soon as I'd press stealth it would crash with "polygons flying off in all directions" I'm not sure if it's a .anim problem or a skin problem..
The new
human was a huge improvement from your original, I love how she came out
Finally edited
hairstyles for Draenei yay!
Thanks for the huge update and all your hard work. The newest models look fun I like what you did with female
Gnome in specific.
By the way the newest Belf hair which my main uses full-time came out cute! Thanks for paying special attention to that one <3.
Also, I've confirmed that they do load in WMV however they come up with a black skin except for the faces which are just fine. So your solution "sorta" worked
To be honest though, it seems no one really seems to mind them not being WMV friendly, I'll keep uploading WMV friendly versions of your patches when someone requests it.
Edit again: Redaxle, if it's possible I basically changed my Belf into a Draenei after playing my lovely Belf since day 1 of BC needless to say it was a tough decision. Onto my point though.. I can't use my flying carpet with your model because it crashes immediately when she goes into the "stealthed" position
*pulls out one of the boring dragons* Oh and, the long ponytail on Draenei is the cutest thing EVER
Solution to game crashing from certain animations:
I fixed the problem I just mentioned by opening common-2.mpq and taking all of the Female Draenei .anim files (ONLY those nothing else) and overwriting your old ones, I bet the reason it was crashing is because as mentioned before in this thread you used a older Draenei model. I think it's pretty safe to say doing this for another race which is crashing often would probably fix it.
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Last edited by on Mon Sep 07, 2009 11:03 pm, edited 1 time in total.