Hi @ All
Arcania sad decision to the test of the game star
On GameStar.de is now punctually to the release of the test to Arcania by the editors of the magazine has been put online. Under the Ьberschrift No, not a good game Gothic Arcania will be reviewed by an editor Michel Graf on four sides and of an additional comment and Conclusion page. Bemangelt be things like atmosphere, stumbling blocks, limited areas, wall action. the quests are criticized for their same old knitting pattern:
All orders are based on the Simple patterns from anyone switching or Bring me something, sometimes both in succession. Escort missions, conversation tasks, riddles, short, change is completely missing in Arcania. And not only in the main strand, but also in the side quests that tell even to predominantly boring stories.
In the last third game then there's almost no longer optional tasks. Instead, you hack for six hours nonstop by enemy groups, preferably skeletons. For a serious role play is ridiculous.
The lack of freedom of choice very linear game is not good: turn out
but also in the run-vaunted alternative solution paths for quests as pure air number. Only a handful of major issues over all has more (= two) points, but even it affect your decisions are not made of felt.
Darfur is praised at the outset and easy combat system, the at least one whole corner is better than Gothic 3, although it did not reach the depth of the tactical system of Risen. However, it makes balance not balanced, so one handed weapons are too weak. The marked character as a super simple system that works without any extra-learn crafting, with little talent and increased at three spell it, there gather for the game speed, but bad for the role-play realism.
At least the presentation of the game had been successful. graphic testimony about Arcania, dynamic shadows, sharp textures, beautiful landscapes and high distance vision are praised. Even the pun in the dialogues was groutenteils succeeded. The extensive Bugfreiheit its positive impact. writes
Michael Graf in his conclusion:
I was sad, because you notes Arcania at every turn that it had so much of large and better lyrics, with more quests and less action gaps, with more role-playing game and less blunt Schnetzelei. But Darfur seems Spellbound and Jowood to be out of money, or time, or both.
I stort that Arcania anfuhlt so arbitrary: What use are the most beautiful landscapes in it when I experience almost no thought was hilly?
Christian Schmidt writes:
We expect meaningful, diverse quests with powerful rewards. Which has not Arcania. We expect a clean recounted, motivational story. Which has not Arcania. We expect a sophisticated character system with manifold choices and clear consequences. This has not Arcania. We expect a lively, schlussige well Stuffed and credibility game world. Which has not Arcania. Only the good battle system and the pretty graphics stand out from the Mittelmau.
Star Game Arcania rated at 69%.
Source:
http://www.gamestar.de/spiele/arcania-gothic-4/test/arcania_gothic_4, 43590.2318415 html