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Posted: Tue Apr 27, 2010 4:57 pm 
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Joined: Tue Nov 23, 2010 3:07 am
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Hi folks,
this is for all who might want to bring out their dusty TES4 Oblivion Oblivion again and play with a difference do.

Today is a modification for Oblivion TES4 appeared that umkrempelt the game completely and tells a completely new story: Nehrim

That there was not so today.

Nehrim Info







What is Nehrim?
Nehrim is a complete conversion for Oblivion. It includes a completely new, hand-built world, many quests, many varied dungeons, new weapons, deposits, objects and spells, a continuous sound, a new soundtrack and then some. If you were looking for a mod that gives you a full-fledged role-playing as you would get it in the shop, you have it no further.

Why should I play?
1) Nehrim is an intense story and also very classic RPG. Man lost quests, gain experience points, collect basic equipment. Despite this more conventional game play Nehrim finds the perfect balance between production and the actual game. Who is unmotivated to continue playing that makes something wrong. are

2) In the world of Nehrim are on every corner to discover something. Single tone woods and loveless Dungeons? Not with us. And let's face it: Who wants to run only through areas that can be found on your own front door? In Nehrim there are landscape sets that were never implemented in the form of a game.

3) The story is more than Save the world. Much more. And the characters have deep personalities, they undergo changes. And who weiu, maybe there is even a romance between the player and another person ...

4) There is a new soundtrack. Our musicians Simon W. Autenrieth
and Luke Deuschel have vigorously composed of new stucco, so that even acoustic Freaks comfortable lives in the New World. Besides these, there are Stucken incidentally also a performance by the folk-rock band Schandmaul, the project has kindly provided a piece of charge.

5) Nehrim has a resource setting. And when we say minimum, we do not mean 10 speakers and two hours of spoken text, but a setting involving the 56 professional voice actors and a Berlin studio were. This could be one of the grout Nehrim synchronization projects, which ever have been for a Fanproduktion addressed.

6) Nehrim is free. It requires only one functional capability Oblivion.


Nehrim test







Test: More than one Oblivion mod
Nehrim is one of the grout Mod projects that have been implemented to date. In addition to a world in which approximate the underlying Grou Bethesda RPG Oblivion (the engine and editors Nehrim used) and a well thought out game mechanics, the title offers a professional setting, at the 56 speakers and a recording studio were involved. Normally, in the assessment of fan modifications is usually a good amount of good will here, to say, Well, she's have done so without charge. In Nehrim things look different, so we regard it as a fully fledged game and rate. SureAI that the team works in German, has nothing to do with it - but it is certainly a nice benefit for those who are interested we can with this product maybe for Nehrim.

Epic storyline with original ideas
The back story of Nehrim have to hide behind any other recent RPG story. She runs to a little slow, a bit of patience you have to bring so - it pays! The light-born, mighty magician prevail over the people and can be worshiped as gods. Einstein rebelled three mighty mage against this rule. One of them, Arantheal kills, the God Erodan, but was later captured in a battle of the forces of the light-born and has since disappeared. Barateon, another magician, used the resulting power vacuum and declared himself the sole ruler Nehrim. And he was happy to remain permanently in power, the existing ban is still magic verscharft. But a certain Merzul informed accordingly Schuler gifted in the arcane art to the ideals Arantheals to remain faithful. As a fledgling member of the order and you follow this ideal, and strives to throw off the yoke of oppression. The first higher-order goal is to search for and deliverance of Arantheal because the order is weakened without it.

With this description we scratch only incidentally on the surface of the plot. Later in the story more depth and is well described in one word: epic. By the end you will be busy fulminating 40-50 hours, to be based on how many side quests to take over her. Your background knowledge you dared incidentally also with in-game books that have been specially written by the developers expand. Even if some order is not the very high level of history content and rather looks like he should lay down their history, we see the big picture very well done. In the following video you see the intro of the game that is not written on Blizzard's level, but wanting more.

Before you get started with your adventure, you first have created your character. To do this you chooses one of three races, two human and half-Aeterna (a kind of elves). Then you work your way through a dungeon fairly exciting. When you reach the end of the cave, you learn that you are of a few gifted and magic in the Sanctum should be further trained. To this end you will join the Order, a community of magicians who fights for for for about 1,000 years of human freedom. We will spare here with various proper names and special terms, but in the actual game you'll get the full blast of unknown words or concepts initially from relentlessly. We felt sometimes reminiscent of Outcast, the player the zuballerte similarly strong with foreign terms. But over time you find your way around. Ьberhaupt grou is beginning the flood of new information constantly. Since these are not packaged in a successful dialogue, it makes Spau to familiarize themselves piece by piece in the history of the country.

The side quests: Refreshingly different
In addition to quests, the mod team SureAI, despite a few lengths, the emphasis clearly placed on the quality rather than the program with innumerable, loveless dead and Collect 'quests to . overburden over There are about 30 such orders it, many of them at a level that we also have for some full-price title wish. The orders usually initially seem to be quite banal, but mostly in the deeper part of its fulfillment and come up with all sorts of twists and turns. In addition, the game world in harmony with the tasks. Who will be sent around in a dark cave, will be rewarded with a suitably nightmarish and exciting mission. Therefore we advise you necessarily to take over all tasks that are lost in your diary, because this motivating tell stories, and thus constitute budapest private adventure, away from the main plot. Although there may be less successful agents who contribute more for the lengthening of the season as to increase enjoyment of the game, but they will notice you, especially because of something negative, because the remaining orders are so brilliant.

Of forests, deserts and mountains
At the beginning (and the large portion of the total playing time over) you find yourself back in the idyllic be regarded media empire. Dominated by bustling forests, meadows and hamlets reminiscent of this very strongly in Cyrodiil. As the central province of Oblivion, also acts the Middle Kingdom a bit like the Disneyland version of real landscapes. Since there are strip-secluded forest, the deer, foxes, bears, wolves and other animals. You'll find waterfalls, nestled harmoniously into the slope and to wait for the postcard photographers seem. Profiles and make you stop in the picturesque hamlets attention to any quests or features. In Erothin, the capital of the Middle Kingdom, there is admired even an art exhibition. In addition, local refuse Theatre enters the well-known medieval band Schandmaul, illuminated style of crystal lamps. In the adjacent northern kingdom can certainly be no question of idyll. This region is marked in many places of war, the cardiologist will gesaumt of burnt houses and dead bodies. A notable example here is the contrast between the war-torn areas and still virgin territories, or between snow-covered mountain passages and the desert. In addition to these regular regions, there are also contaminated by magic land where hanging around all sorts of undead. Too bad we find that the luxuriant land masses, have been filled with the exception of the Middle Kingdom, with only a few quests. Although you have to do all in Nehrim hand, but you will hardly be on the road in the mountains and spend a few hours in the desert. Hopefully, that SureAI furnish additional quests. The atmospheric, with great attention to detail implemented game world, it had earned in any case. Pity is that the network does not teleport across Nehrim as close as the Middle Kingdom is. A highlight of the voices are Nehrim caves and dungeons. In contrast to the relatively bright counterparts in Oblivion, these darker and, in particular in connection with the quests, auuerst oppressive. However, we sometimes wondered what poor soul get up every morning completely Fruh must anzuzunden go to the hundreds of candles and to make one or the other in the dungeon for the flickering Duster atmosphere. Ьbrigens with our examples of the wealth of different areas Nehrim not yet been described, but we do not want you take the Ьberraschung.

Setting almost Horspielniveau
What SureAI delivers in terms of setting is unsurpassed in the Mod section and makes even some full-price titles in the shadows. The best set of speakers convey exactly the right emotions and leave you at times forget that at that moment are not actually in Nehrim. On the other hand, there are also weak spokesman, said no major action set to music generally transformer. In addition to the dialogues give your sporadic Quest Companion also like comments about the current situation from, making the world and people seem even more real. To you, to demonstrate the quality of synchronization, we have the monologue of a somewhat dumb side character included as video and embedded below. As the conversation (the objection of the player is not set to music) is presented without context, there is no danger of spoilers. And even if not all of the five dozen speakers hold this very ordinary level, which are mostly occupied Schlusselfiguren appropriate.

Bouncing hero in steel skin
The principle-oriented event's play Nehrim largely to Oblivion. Both titles will be fought very much, in both there are smaller puzzle. SureAI has also additionally installed jump passages can Mogen you or not. We have felt it to be gives mainly. A far worse idea is to use the Oblivion typical gripping feature that lets you lift objects up, throw, or can take it off. Then you shall fill in holes as brick or carry around barrels. Here you will either attacked or is under time pressure, which develops the already awkward in the original control their nerve potential fully. While in the Vanilla Oblivion version ail special place in the vicinity MORE DETAILED selected automatically, you have to be much more attentive in Nehrim. Here you will not be long since all the relevant places with a friendly green arrow shown. In the card appear but to every site. It is important that the NPC you just zuhort and where appropriate consult your diary. Although Nehrim is a little bit less comfortable, the calls but diving into the virtual world.

Drilled step system takes over with teaching points
Nehrim partly the Charaktersytem Oblivion, but it changed in important ways. Thus, your talents continue to do improve their use, but at the same time you get experience points for enemies and dissolved completed quests. Do you have enough experience, it rises in the stage and were allowed to invest points in the expansion of your abilities. The first ascent you get ten points, later in all seven. Her, this issue could not simply distribute the talent tree, but must seek appropriate trainers to share their knowledge with you for gold. The charge shall be linked to your level, are always more expensive. Minor and major skills are indeed included in formal Nehrim, but only because, for technical reasons could not be removed. The actual division of skills is that certain skills, for example, craftsmanship, with a learning point for two Range and other skills, including sword fighting, increases only by one place. This system solves the problem of grout Vanilla Oblivion, namely, the absurd promotion mechanics. They depended on the growth of your main talent, and offered no Einreiz to use a mastered ability further. This is usually tried desperately not to use his main abilities, so as not to quickly gain levels, and thus get less increase points (because other abilities had been used less). This design defect that could indeed be eliminated by various mods already sailed, Nehrim. In addition, you receive experience points remain, even if one is already at maximum ability. This one is motivated long to optimize his alter ego further, without any need to move suddenly as a master of the sword with his bare fists going. Yet another shortcoming of the original system: although increases were the life points per level rise, but not purely intelligence-dependent mana pool. In Nehrim mana while still depends on the intelligence. But you get on top of each climb another 10 percent of the points that you have your intelligence value increased about 40th That sounds confused as it is, here is a brief account: You have an intelligence score of 60, so you get 10 percent rise in each of 20, ie two points added to your mana. And, last but not least: The automatic Mitleveln many enemies in Oblivion led to the fact that you later elite strays in heavy Rustung met, or were even in appearance to harmless small animals to difficult opponents. The Nehrim-makers think about the little happiness.

Magic and enchantment with a new look
Apart from the known spells in Oblivion are also other Nerhim used. A new award, for example, converts energy in life to mana. Auuerdem nationals may not carry the mage class each day a mana potion conjured up. Here, the magic system in different spells range is divided. on all seven stages it a new release - - With each new rank gets her strength makes Proverbs that cost correspondingly more mana. To be able to apply the magic, you have to continue to have reached a certain stage in the respective magic school. Especially mighty spell you cast with the so-called Arkansteinen, and then only if their hoarding in a particular class. dared her own Proverbs together yourself no longer, however. Also in the Enchantments is Nehrim new ways. Sun EXPIRES the old system where you created you could you with all sorts of soul stones makes Rust term stuff. Instead, it collects magical gems that you affix to your basic equipment. Per item it only a stone dared permanent bases. This is another problem was solved Oblivion, namely the property and all Equipment with a mono effect - such as a starch-incrementing - and then provided to draw strength makes about as a god of war through the country. Although the software in principle, possible in Nehrim, but the gems are sown dunn enough to prevent this fact. In return, the recharge of magical Equipment was designed more favorable, thereby increasing their utility.

Sophisticated Crafting
While Oblivion is essentially bounded in terms of crafting it, the player can mix potion to Nehrim offers a wide range of activities. You dared cellared for example wine and food to cook, fry or bake. Also armory have enough to do: they build themselves from ores, melt it into bars and then put her tools, or swords from them. There are several good classes that you unlock with improved craft skills, and drove the strength to make weapons. hunting in Oblivion was still mostly useless, it was allowed in Nehrim eviscerate animals and remove their skins, teeth, heart, mouth and more. In addition, the Jagdtrophaen be quite valuable and are freed of their weight. To come to the popular pieces, you have to learn at first an appropriate talent. It is for every trophy in each case a separate skill that you acquire through Can you a book and two learning points. But, alas, this book at the beginning of the game are prohibitive. Motivating it would have been to make them accessible to the player earlier in order to encourage him from the start to hunt. Also dared her potion mix. Of this you should eagerly avail themselves because the struggle is sometimes very demanding. Health drink in moderation thus belong in the luggage of every hero! The ingredients can be found in abundance in the far-term continuous game world. Many of the plants that you collect disappear visually from the game world - in Oblivion, although they were harvested, but remained in the vanilla version are optically. As in Oblivion, so grow the plants after Nehrim again. In caves, however, will always remain mushrooms, since they serve as light sources - a peculiarity of Oblivion, from the modders probably could not be overlooked. In addition to the known from the original plants were grown, new built, for example, the iron paw, the increases your capacity permanently by one point. In addition to the iron paw, there are other plants that increase your stats permanently. This element is the meticulous scouring the game world even more motivating and rewarding, similarly to Risen. One thing is may mention, however, which has us very disturbed: The Alchemist you could also crop such as corn, potatoes and tomatoes and harvesting process. Sounds good at first, but the problem is this: The fields are bestuckt over abundant, and so you have - if you want to do you the small Fleiuarbeit because - quite fast together hundreds of copies. Who are daring can thereby produce as many potion, the one that he is very strong with extremely rich and to the other. The game balance, this does indeed completely undermined, and Nehrim remains challenging. Nevertheless, this game feels like cheating element, or leading an uneasy with the feeling back, Actually, I had to use the yes, but I do not like, now everything is too heavy? Hi folks,

this is for all who might want to bring out their dusty TES4 Oblivion Oblivion again and play with a difference do.
Today is a modification for Oblivion TES4 appeared that umkrempelt the game completely and tells a completely new story: Nehrim

That there was not so today.
Nehrim Info

spoiler:
What is Nehrim?

Nehrim is a complete conversion for Oblivion. It includes a completely new, hand-built world, many quests, many varied dungeons, new weapons, deposits, objects and spells, a continuous sound, a new soundtrack and then some. If you were looking for a mod that gives you a full-fledged role-playing as you would get it in the shop, you have it no further.
Why should I play?

1) Nehrim is an intense story and also very classic RPG. Man lost quests, gain experience points, collect basic equipment. Despite this more conventional game play Nehrim finds the perfect balance between production and the actual game. Who is unmotivated to continue playing that makes something wrong. are
2) In the world of Nehrim are on every corner to discover something. Single tone woods and loveless Dungeons? Not with us. And let's face it: Who wants to run only through areas that can be found on your own front door? In Nehrim there are landscape sets that were never implemented in the form of a game.


3) The story is more than Save the world. Much more. And the characters have deep personalities, they undergo changes. And who weiu, maybe there is even a romance between the player and another person ...
4) There is a new soundtrack. Our musicians Simon W. Autenrieth

and Luke Deuschel have vigorously composed of new stucco, so that even acoustic Freaks comfortable lives in the New World. Besides these, there are Stucken incidentally also a performance by the folk-rock band Schandmaul, the project has kindly provided a piece of charge. <<>> 5) Nehrim has a resource setting. And when we say minimum, we do not mean 10 speakers and two hours of spoken text, but a setting involving the 56 professional voice actors and a Berlin studio were. This could be one of the grout Nehrim synchronization projects, which ever have been for a Fanproduktion addressed. <<>> 6) Nehrim is free. It requires only one functional capability Oblivion. <<>> Nehrim test <<>> spoiler: <<>> Test: More than one Oblivion mod <<>> Nehrim is one of the grout Mod projects that have been implemented to date. In addition to a world in which approximate the underlying Grou Bethesda RPG Oblivion (the engine and editors Nehrim used) and a well thought out game mechanics, the title offers a professional setting, at the 56 speakers and a recording studio were involved. Normally, in the assessment of fan modifications is usually a good amount of good will here, to say, Well, she's have done so without charge. In Nehrim things look different, so we regard it as a fully fledged game and rate. SureAI that the team works in German, has nothing to do with it - but it is certainly a nice benefit for those who are interested we can with this product maybe for Nehrim. <<>> Epic storyline with original ideas <<>> The back story of Nehrim have to hide behind any other recent RPG story. She runs to a little slow, a bit of patience you have to bring so - it pays! The light-born, mighty magician prevail over the people and can be worshiped as gods. Einstein rebelled three mighty mage against this rule. One of them, Arantheal kills, the God Erodan, but was later captured in a battle of the forces of the light-born and has since disappeared. Barateon, another magician, used the resulting power vacuum and declared himself the sole ruler Nehrim. And he was happy to remain permanently in power, the existing ban is still magic verscharft. But a certain Merzul informed accordingly Schuler gifted in the arcane art to the ideals Arantheals to remain faithful. As a fledgling member of the order and you follow this ideal, and strives to throw off the yoke of oppression. The first higher-order goal is to search for and deliverance of Arantheal because the order is weakened without it. <<>> With this description we scratch only incidentally on the surface of the plot. Later in the story more depth and is well described in one word: epic. By the end you will be busy fulminating 40-50 hours, to be based on how many side quests to take over her. Your background knowledge you dared incidentally also with in-game books that have been specially written by the developers expand. Even if some order is not the very high level of history content and rather looks like he should lay down their history, we see the big picture very well done. In the following video you see the intro of the game that is not written on Blizzard's level, but wanting more. <<>> Before you get started with your adventure, you first have created your character. To do this you chooses one of three races, two human and half-Aeterna (a kind of elves). Then you work your way through a dungeon fairly exciting. When you reach the end of the cave, you learn that you are of a few gifted and magic in the Sanctum should be further trained. To this end you will join the Order, a community of magicians who fights for for for about 1,000 years of human freedom. We will spare here with various proper names and special terms, but in the actual game you'll get the full blast of unknown words or concepts initially from relentlessly. We felt sometimes reminiscent of Outcast, the player the zuballerte similarly strong with foreign terms. But over time you find your way around. Ьberhaupt grou is beginning the flood of new information constantly. Since these are not packaged in a successful dialogue, it makes Spau to familiarize themselves piece by piece in the history of the country. <<>> The side quests: Refreshingly different <<>> In addition to quests, the mod team SureAI, despite a few lengths, the emphasis clearly placed on the quality rather than the program with innumerable, loveless dead and Collect 'quests to . overburden over There are about 30 such orders it, many of them at a level that we also have for some full-price title wish. The orders usually initially seem to be quite banal, but mostly in the deeper part of its fulfillment and come up with all sorts of twists and turns. In addition, the game world in harmony with the tasks. Who will be sent around in a dark cave, will be rewarded with a suitably nightmarish and exciting mission. Therefore we advise you necessarily to take over all tasks that are lost in your diary, because this motivating tell stories, and thus constitute budapest private adventure, away from the main plot. Although there may be less successful agents who contribute more for the lengthening of the season as to increase enjoyment of the game, but they will notice you, especially because of something negative, because the remaining orders are so brilliant. <<>> Of forests, deserts and mountains <<>> At the beginning (and the large portion of the total playing time over) you find yourself back in the idyllic be regarded media empire. Dominated by bustling forests, meadows and hamlets reminiscent of this very strongly in Cyrodiil. As the central province of Oblivion, also acts the Middle Kingdom a bit like the Disneyland version of real landscapes. Since there are strip-secluded forest, the deer, foxes, bears, wolves and other animals. You'll find waterfalls, nestled harmoniously into the slope and to wait for the postcard photographers seem. Profiles and make you stop in the picturesque hamlets attention to any quests or features. In Erothin, the capital of the Middle Kingdom, there is admired even an art exhibition. In addition, local refuse Theatre enters the well-known medieval band Schandmaul, illuminated style of crystal lamps. In the adjacent northern kingdom can certainly be no question of idyll. This region is marked in many places of war, the cardiologist will gesaumt of burnt houses and dead bodies. A notable example here is the contrast between the war-torn areas and still virgin territories, or between snow-covered mountain passages and the desert. In addition to these regular regions, there are also contaminated by magic land where hanging around all sorts of undead. Too bad we find that the luxuriant land masses, have been filled with the exception of the Middle Kingdom, with only a few quests. Although you have to do all in Nehrim hand, but you will hardly be on the road in the mountains and spend a few hours in the desert. Hopefully, that SureAI furnish additional quests. The atmospheric, with great attention to detail implemented game world, it had earned in any case. Pity is that the network does not teleport across Nehrim as close as the Middle Kingdom is. A highlight of the voices are Nehrim caves and dungeons. In contrast to the relatively bright counterparts in Oblivion, these darker and, in particular in connection with the quests, auuerst oppressive. However, we sometimes wondered what poor soul get up every morning completely Fruh must anzuzunden go to the hundreds of candles and to make one or the other in the dungeon for the flickering Duster atmosphere. Ьbrigens with our examples of the wealth of different areas Nehrim not yet been described, but we do not want you take the Ьberraschung. <<>> Setting almost Horspielniveau <<>> What SureAI delivers in terms of setting is unsurpassed in the Mod section and makes even some full-price titles in the shadows. The best set of speakers convey exactly the right emotions and leave you at times forget that at that moment are not actually in Nehrim. On the other hand, there are also weak spokesman, said no major action set to music generally transformer. In addition to the dialogues give your sporadic Quest Companion also like comments about the current situation from, making the world and people seem even more real. To you, to demonstrate the quality of synchronization, we have the monologue of a somewhat dumb side character included as video and embedded below. As the conversation (the objection of the player is not set to music) is presented without context, there is no danger of spoilers. And even if not all of the five dozen speakers hold this very ordinary level, which are mostly occupied Schlusselfiguren appropriate. <<>> Bouncing hero in steel skin <<>> The principle-oriented event's play Nehrim largely to Oblivion. Both titles will be fought very much, in both there are smaller puzzle. SureAI has also additionally installed jump passages can Mogen you or not. We have felt it to be gives mainly. A far worse idea is to use the Oblivion typical gripping feature that lets you lift objects up, throw, or can take it off. Then you shall fill in holes as brick or carry around barrels. Here you will either attacked or is under time pressure, which develops the already awkward in the original control their nerve potential fully. While in the Vanilla Oblivion version ail special place in the vicinity MORE DETAILED selected automatically, you have to be much more attentive in Nehrim. Here you will not be long since all the relevant places with a friendly green arrow shown. In the card appear but to every site. It is important that the NPC you just zuhort and where appropriate consult your diary. Although Nehrim is a little bit less comfortable, the calls but diving into the virtual world. <<>> Drilled step system takes over with teaching points <<>> Nehrim partly the Charaktersytem Oblivion, but it changed in important ways. Thus, your talents continue to do improve their use, but at the same time you get experience points for enemies and dissolved completed quests. Do you have enough experience, it rises in the stage and were allowed to invest points in the expansion of your abilities. The first ascent you get ten points, later in all seven. Her, this issue could not simply distribute the talent tree, but must seek appropriate trainers to share their knowledge with you for gold. The charge shall be linked to your level, are always more expensive. Minor and major skills are indeed included in formal Nehrim, but only because, for technical reasons could not be removed. The actual division of skills is that certain skills, for example, craftsmanship, with a learning point for two Range and other skills, including sword fighting, increases only by one place. This system solves the problem of grout Vanilla Oblivion, namely, the absurd promotion mechanics. They depended on the growth of your main talent, and offered no Einreiz to use a mastered ability further. This is usually tried desperately not to use his main abilities, so as not to quickly gain levels, and thus get less increase points (because other abilities had been used less). This design defect that could indeed be eliminated by various mods already sailed, Nehrim. In addition, you receive experience points remain, even if one is already at maximum ability. This one is motivated long to optimize his alter ego further, without any need to move suddenly as a master of the sword with his bare fists going. Yet another shortcoming of the original system: although increases were the life points per level rise, but not purely intelligence-dependent mana pool. In Nehrim mana while still depends on the intelligence. But you get on top of each climb another 10 percent of the points that you have your intelligence value increased about 40th That sounds confused as it is, here is a brief account: You have an intelligence score of 60, so you get 10 percent rise in each of 20, ie two points added to your mana. And, last but not least: The automatic Mitleveln many enemies in Oblivion led to the fact that you later elite strays in heavy Rustung met, or were even in appearance to harmless small animals to difficult opponents. The Nehrim-makers think about the little happiness. <<>> Magic and enchantment with a new look <<>> Apart from the known spells in Oblivion are also other Nerhim used. A new award, for example, converts energy in life to mana. Auuerdem nationals may not carry the mage class each day a mana potion conjured up. Here, the magic system in different spells range is divided. on all seven stages it a new release - - With each new rank gets her strength makes Proverbs that cost correspondingly more mana. To be able to apply the magic, you have to continue to have reached a certain stage in the respective magic school. Especially mighty spell you cast with the so-called Arkansteinen, and then only if their hoarding in a particular class. dared her own Proverbs together yourself no longer, however. Also in the Enchantments is Nehrim new ways. Sun EXPIRES the old system where you created you could you with all sorts of soul stones makes Rust term stuff. Instead, it collects magical gems that you affix to your basic equipment. Per item it only a stone dared permanent bases. This is another problem was solved Oblivion, namely the property and all Equipment with a mono effect - such as a starch-incrementing - and then provided to draw strength makes about as a god of war through the country. Although the software in principle, possible in Nehrim, but the gems are sown dunn enough to prevent this fact. In return, the recharge of magical Equipment was designed more favorable, thereby increasing their utility. <<>> Sophisticated Crafting <<>> While Oblivion is essentially bounded in terms of crafting it, the player can mix potion to Nehrim offers a wide range of activities. You dared cellared for example wine and food to cook, fry or bake. Also armory have enough to do: they build themselves from ores, melt it into bars and then put her tools, or swords from them. There are several good classes that you unlock with improved craft skills, and drove the strength to make weapons. hunting in Oblivion was still mostly useless, it was allowed in Nehrim eviscerate animals and remove their skins, teeth, heart, mouth and more. In addition, the Jagdtrophaen be quite valuable and are freed of their weight. To come to the popular pieces, you have to learn at first an appropriate talent. It is for every trophy in each case a separate skill that you acquire through Can you a book and two learning points. But, alas, this book at the beginning of the game are prohibitive. Motivating it would have been to make them accessible to the player earlier in order to encourage him from the start to hunt. Also dared her potion mix. Of this you should eagerly avail themselves because the struggle is sometimes very demanding. Health drink in moderation thus belong in the luggage of every hero! The ingredients can be found in abundance in the far-term continuous game world. Many of the plants that you collect disappear visually from the game world - in Oblivion, although they were harvested, but remained in the vanilla version are optically. As in Oblivion, so grow the plants after Nehrim again. In caves, however, will always remain mushrooms, since they serve as light sources - a peculiarity of Oblivion, from the modders probably could not be overlooked. In addition to the known from the original plants were grown, new built, for example, the iron paw, the increases your capacity permanently by one point. In addition to the iron paw, there are other plants that increase your stats permanently. This element is the meticulous scouring the game world even more motivating and rewarding, similarly to Risen. One thing is may mention, however, which has us very disturbed: The Alchemist you could also crop such as corn, potatoes and tomatoes and harvesting process. Sounds good at first, but the problem is this: The fields are bestuckt over abundant, and so you have - if you want to do you the small Fleiuarbeit because - quite fast together hundreds of copies. Who are daring can thereby produce as many potion, the one that he is very strong with extremely rich and to the other. The game balance, this does indeed completely undermined, and Nehrim remains challenging. Nevertheless, this game feels like cheating element, or leading an uneasy with the feeling back, Actually, I had to use the yes, but I do not like, now everything is too heavy?


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Posted: Sun May 02, 2010 4:55 pm 
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Hei

Thank you for your very interesting info. I will look at this time. Have you already seen it you? Wen yes, what is your opinion? Get me right after it went to the download time Cozy.

Ok, I've even downloaded the mod size 1.56GB Download time 30 minutes. Now I have to install Oblivion again, but I think this is worth it.


So people have, I once installed this mod, there begins the problem already. First, it can not even see the char, which I create. Second, inventory to see everything as usual.
Third:
surroundings area is dark, whether with or without a torch. Then, the perspective I can with the R - key not another.

So the first impression ever deep in the red. Let's see what there is still everything.



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Posted: Wed May 05, 2010 6:41 pm 
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Hi Nude Mod,
Installation:

1 First I installed Oblivion without SI (with SI are problems)
2 Then I installed the patch 1.2.0.416 (which is absolutely essential application)
3 Then I installed Nehrim (in my case F: \ Nehrim, as there may be problems on C)
4 In game files ONLY enabled the two Nehrim Files
5 Game started .... and it runs ...
6 Changed options such as screen and keyboard, etc ...

Run up to date properly ...
The menu has not changed and of course looks like in Oblivion.

I test it once more ...


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Posted: Sun May 09, 2010 12:24 am 
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Hi

For me, it suddenly runs well, but the chars to see something from dam .... en.



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Posted: Tue May 11, 2010 9:35 pm 
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Hi people.

Then I'll even download the mod.
Only when and how I will test this weiu I had not.


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Posted: Fri May 14, 2010 2:49 pm 
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listens well to (=
I'm going to download and most distinctive. one if possible but not before Wednesday. I will then also take report (=


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Posted: Mon May 17, 2010 3:20 pm 
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Ok, guys.
After this Nerim - Erweiterungsmod runs I did play a few impressions.

First, we are lucky you have to pay anything for it.
Second: It's like getting started in Oblivion, where you only have to run through a dungeon, which was ersehbar in Oblivion, where you must go. In this mod you can also look into the so-called world map in detail, only one actually looks not know exactly where the road leads. After about an hour walking around the dungeon blodsinnigem I have cheated me out, I was still a little goofy to dan.

Third, your character looks like shit, you had to see because even if you can jrgendwas other. Absturtz are no worry.

The graphics and the environment is OK. Now I see that I have because of the cheating out the connection to get the game.

Also, the store many annoys automatic, not because it is long, but because the games were a lot of files are automatically savgame.
For the chars there. So me with only three races:
Half - Aeterna
Norman
Alemannian

And all who see as already mentioned is shit. Whom one chooses the race that is like a elf, who can you installed from Ren's hairstyles mods, still use one or the other hairstyle. play through

So I'll definitely I will also try other textures to create, because the Char - Equipment is made very durftig.

Are still a question to you know from the Dungeon? Wen yes, can you tell me briefly describe how? So do the black troll who has a keys, torches jrgendwas about standing there, since this troll had allegedly terrified of fire. So I killed them.

One more question: Weis anyone of you the ID of the torch? I googled times, you get really read them all, except what is that someone asks.



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Posted: Tue May 18, 2010 4:19 pm 
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Hi Nude Mod.

Versuchmal the ID 0002CF9F
That should give you the Fakel.

How is this actually. Can you play this expansion and later again Oblivion, or do you uninstall everything and then install Oblivion again.
I think I have read because what that oblivin folder is copied and this copy is then installed in the Nehrim, so you can always play the normal Oblivion.


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Posted: Fri May 21, 2010 1:47 am 
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@
So I have two folders. even my normal oblivion odner with SI and all my mods. + Obse.
And then again as an independent game Nehrim stood term.
Only the SAV. files are stored in the same directory.
So still had to play both work because they are so in principle to the graphics-engine, nothing to do miteinadner have.

I now also play an hour behind me and must say, respectfully. really well done. (You must also bedneken it is free from fans for fans.) If
just not oblivion, but a completely new game on the Oblivion engine.
Also Levlen system is different. have also been my first level up and come in the dungeon making good progress. However, I stumbled just a little bit about the learning points. 10stuck have now, looking but not what should I do with it. Can someone tell me?
Also, I like to mess as far it is from the dungeon out when you have passed the abandoned pub.







PS: Oh yes Nude Mod, the torches are in the room, which also lies with the description of zetel. the black has a troll eaten Schlussel, who enables you, the room m, the zetel leave it to the rear.



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Posted: Wed May 26, 2010 1:28 pm 
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Hi Nude Mod,
I spoiler times so that it reads only the person who might read







If you're in the deserted bar, you have about 2 / 3 to 3 / 4 of the dungeon behind. When you stand in front of the pub, turn left back up the stairs. If we reached the caves with Planz, you have almost made it.


If you've already done the troll (because bug or cheat), it is possible that the message box is not updated (trigger does not start then). Need to try.







To the trigger is updated, you can cheat mode in the command Set start to a global here. Diesr also helps to ensure that the diary will be updated to access it and can make a Levelup.



Hi,
moder is right, there are two folders and a place for savegames, but you can assign to Oblivion.ini another location.

If there are problems with the installation, you can still contact me ...


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