it's not necromancy if the thread is still on the 1st page, is it?
Distanced myself from WoW for quite a bit, keeping myself busy until Cataclysm comes, and felt like throwing in my 2 cents.
First off, they got the resources, they got the art team...HOWEVER, see who's got Blizzard under his fingers, and you know why they don't waste any time nor effort on anything that does not directly increase sales / give additional income for them. Unless we mind-control the stockholders into telling Mr. BigCheese to put some improvement onto the old player models, they're pretty much last on their list.
We also have seen Blizzard's attempt at updating old player models, or rather: their skins, and the result was rather...explosive.
While i DID like some of the updated skins, others looked totally wrong, and the
gnomes, with their f***ed up faces... XD
And to the questions about the departments-per-game, did you people forget who made
Diablo II?
Blizzard North. While i believe they don't exist anymore under their own name, they still exist inside Blizzard, and they work on Diablo III. As it seems, Blizzard has dedicated teams, and some extra "manpower", which are allocated onto the team that most needs them at the given moment.
Personally, i would LOVE to see them revisit their old models, starting with vanilla WoW models, then going up the versions and replacing the old things with new one as they go, and especially, increasing texture details from their old 256x256@256 color BLP textures with some at least twice as big, 16-32bit DDS
I"m not expecting them to model proper armors to replace painted-on
armor (as i don't see it happen, honestly... there's too much armor designs for that to EVER work out without stuff looking like recolors) but at least make them have the armors "stand out" with bump-mapping and specular maps masked to the armor section (avoids shiny skin below the armor)
That's my own view on things.
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