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Two Worlds 2 - Intense bug prevented progress
Unschoner Error: RPG Two Worlds 2 Reality Pump can not be played out under certain circumstances.
Two Worlds 2 was thought to be surprisingly accurate. Except for some quirks in the operation and AI idiocies, such as the unwavering running against obstacles or slope staying at outcrops and unschone clipping errors, the role-playing epic of Reality Pump seemed pumperlgesund. But on the third play through of Two Worlds 2 (in the two previous run, say, in the test, was not the fault of) us from a bug to play further: to move while trying our character in a specific region, plunged the game every time reproducible from smooth.
We tried a trick and teleported out of the zone, which succeeded. Now the game crashed, however, any attempt to call back in the area (whether on foot, horse or teleport). The unsatisfactory solution: load an earlier game. By then we could play, the dungeon in the affected region, we must remember, however, or try an alternative approach.
According to our research of the error occurs sporadically, some of it, many do not. This completely different areas are affected: For us it was the bearing from the old salt mine near silent spot, others it was the area around Queens Cross Roads.
We suspect an inconsistency in the script system, a mistake for the open-world games are very susceptible. Thus we have before the error occurred, a dungeon (the old salt mine) leergeraumt without having a quest
for it. After leaving the mine plunged the game with every movement of the character from the beginning of the reloading of the environment. So we have downloaded a game earlier and plates to the dungeon with no enemies and to plunder chests to leave. Behold: We could not normally play on. According to Publisher Topware Interactive, the developers are working flat out on a first patch.
Source Star Game http://www.gamestar.de/spiele/two-worlds-2/news/two_worlds_2, 45172.2319298. Html