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dhablue
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Posted: Mon Jan 03, 2011 10:51 am |
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Joined: Sat Oct 23, 2010 10:34 am Posts: 8
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stalker191 wrote: Figures after I finally get a subscription that they go and screw it up. There's gotta be a way around it though, or at least some preset export settings... It's not a problem with max as such, but more to do with the import scripts available. Not many people tend to write scripts for max as you need to pay for it, people tend to write their scripts for blender because its free. Just because blender is free, doesn't mean it's bad, it's quite good, I actually prefer it to max. _________________ Ry
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Happy Monster's News
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santihan
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Posted: Wed Jan 19, 2011 10:15 am |
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Gamer Lv:0 Exp:0% |
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Joined: Thu Nov 11, 2010 12:45 pm Posts: 4
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3ds max has some few well-hidden modifiers that allow you to more-or-less adapt or even replace a mesh with a external one, but so far it only worked on 3 out of 4 hairstyles i copied from my old Burning Crusade version of the Bloodelf Female, over to the 3.1.3 version. The last hair was a complete mess, and i'm not sure why it didn't work there... but i assume there's a reason for everything XD
I'm going to get Blender and actually try it, given how there, most likely, won't be anymore support for 3DS Max =o (I guess). Beats nagging about how bad it is from past experiences. _________________ My nude mod Threads: , ,
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