How did you get the portraits to change like that, anyway?
I'll tell you, but you have to tell me where your avatar and sig came from!
In the model file are different cameras that the game code uses to make each render. For example, opening up your character sheet uses one camera. The UI takes a 'picture' from another camera for the face you normally see. Every NPC
and playable race has 3 cameras (the third one is a freeroam that can be placed via coordinates in the code). Part of the plan was to go through and take the female dungeon
and raid bosses, combine them with one of the patches that makes them topless
, and make it so that their portrait icon was just their chest in a bit of a joke fashion. Unfortunately I don't think the tools available to use support NPC models, so that's not an option. Maybe cata will change there. Any change in the LUA to do it (using the free move camera) would result in all NPCs having a camera angle of that.
MegaUpload is being buggy again. Can you make a mirror on MediaFire, or some other such file hosting site?
It's always good to have a backup
I love the tails btw and the tits
are a nice bonus :L. The old tails patch that I was using went obsolite long time ago.
Threw it up on mediafire now too. When I originally created the tail at that angle (from the base of the rear), it served a dual purpose. I didn't like the tail that just went straight down when the posture seems to support something with a little more bounce, and the rings seemed to make more sense as a thicker part, perhaps cartilage of some sort or simply reinforced tendons, forming a bit of a bond for the tail muscles to support the limited controlled movement shown in game. The second thing it did (which isn't the case in this model) is the odd bend it makes during part of the idle animation was hidden right in the crux of the arch, causing it to make a very slight dent instead of the bend, and hid it within the arch. It's not too hard to get that back but I'm not terribly familiar with blender yet so I don't have as much control as I did with 3dsmax. I'm glad to see people like the different flavour of long tail.