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PostPosted: Sat Aug 21, 2010 6:51 pm 
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Hi Leude

Here is my problem: In my conversations break geskripptete Oblivion (Dedra shrines, Matins speech before the Battle of Bruma, etc.) always in the half off. I have no idea how that can happen. The normal conversations always work, the NPC's are never silent. I hope you could help me.



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PostPosted: Thu Aug 26, 2010 10:10 am 
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Do you have any mods installed, for example English-language mods, or have you recorded a mod, unmitelbar before the Problme aufgretren is, or is something else occurred before Problme happened.

Or was that Problme always been there?

Which version of the game patch version do you use?

A few more are already Infdos Requires.


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PostPosted: Sun Aug 29, 2010 8:16 am 
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hey muhaha (Monkey Iceland cool name =)),
what you mean by gespachen geskripten? Have you changed by a script, or how I can understand it?
If so, is this script so one probably wrong ...


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PostPosted: Tue Aug 31, 2010 12:28 am 
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Thank you for



So the quick replies English because of the mods. I have the esp's and changed the folders so that the races coincide with the Germans. I use the patch version 1.2.0416. Improved Oblivion and 1.41. The problem I had earlier already, a new instalation not resolved it.
And the Geskrippteten conversations: No, I have nothing changed, with the geskippteten conversations, I mean this in which the NPC's not talk directly with the player and you have no Gesprachsoptionen.




(Martin's speech> Download VideoDownload Video<A href = title = phpBB http://www.phpbb-de . com target = _blank> phpBB


Plugin

is not mine and should only be a (bad) example). <<>>


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PostPosted: Fri Sep 03, 2010 1:27 am 
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So if I understand correctly now muhaha, you mean with geskippteten conversations those conversations, which drove the NPCs if they, for example, begenen to open ostrich.

So the NPCs do not talk to the player, the NPCs themselves.

If dud as mean, I can not tell you helfne because I have such an error yet noticed in ncht with.

One more question:
What is this Oblivion Improved 1.41. I think I have heard the name already times, weiu but at the moment to start with nothing. Gibts NEN link where you can learn about own nearer the mod.

Do you use a mod which is better memory usage calls or something similar?


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PostPosted: Sun Sep 05, 2010 9:11 pm 
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Hei muhaha

That was for me like I had the mod Reopen gate, or open cities, installed
or as the means.
It may also conflict with the update Renew my statue went.


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PostPosted: Thu Sep 09, 2010 3:21 pm 
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Hi leude

@: Yes, I use the mod Better memory usage

I'll try it once without.

Greetings and thank you very much

Muhaha


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PostPosted: Fri Sep 10, 2010 9:36 am 
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Hurraaaaaaaaa everything is working again! xD

Thanks a lot for the help!

Beautiful Christmas and a Happy New Year wishes my Muhaha!


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PostPosted: Tue Sep 14, 2010 8:05 pm 
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Beautiful Christmas and a Happy New Year wishes my Muhaha!

You too.
@, Why hinder the speichernutzungsmod the conversations? shows you something more accurate?


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PostPosted: Fri Sep 17, 2010 9:04 pm 
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This is a known bug.

This makes Speicherbereinigungsmod nahmlich following.
At the end of your time interval is nahmlich of video memory on the graphics card aufgeraumt something so the game will be shown again runs a little river term. Now, if the time interval is set too kurtz (every 8 sec. For example), then runs the garbage every 8 seconds. at.

And if this garbage Anlauft, then at this moment, the ongoing conversations are interrupted.

I have the time interval minutes with me so to 10. Set. Dadurchfaalt this is not so on, and it will not lose so much information. I use this mod nahmlich too, although I do this with my video memory rather not perfect (my graphics card has 512MB).

This patch was / is more likely for graphics cards with a somewhat smaller graphics memory have been intended.
I also weiu nciht whether there are now a newer version.

More details to diesm Mod habeihc Geard again found:
See here.
The last page (page 4) where there are two alternatives to the upper Speicherbereinigungsmod.


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