First, drop by the topic:
It is definitely not on the German language! I have to do too much with professional voice and language and stuff and also speak even one or the other.
It is only just on who is charged with and, unfortunately, many speakers believe they can say anything as long as the money is right!
Just that someone will sell you a washing on the radio or a car on TV does not inevitably lead to the fallen barbarian warrior can mimic in a fantasy world.
The problem here is that the game studios just sit there and elsewhere in Amiland or berherrschen no shred of our language. Then send the texts in English to the localizers and peening then with the recording studios. The developer then gets one day his 10-second tone in which the Hauptchar just says that he now wants to buy the club for 26 Rupees and go.
Since many people rely on many people who know them all!
And the guy who originally wrote the Skrpit times and has probably thinking something and had the votes already in the ear, comes with the Synchro texts probably never HANDS.
What I then also leads to Oblivion:
I the game have now for the umpteenth time gebugelt to the hard disk and will then start well again today (after I've inserted one or the other mod
The one with the video game skin away and is larger than Calmund best in his day. But as far as atmosphere and mood and synchronous, it is a disaster!
I liked Neverwinter Nights 2 for the group ... to interact with each other ... flirting, arguing, cursing.
I love Gothic 1 and 2 because it captures an instant. One is reminded of every corner of one shot and knows a scavenger for hours in the game is still the name of the NPCs
with which one was connected through a quest
Bioshock a nightmarish scenario for its casts a spell and there are many more good examples.
But Oblivion is incredible, despite its high gloss and its possibilities empty. I wake up not a single NPC
to his heart. If a character dies or not, I do not care. And the habitation of Meuchelgilde is not sombre atmospherics than that of the blades. Mood and atmosphere here are suffering at a safe Grouteil the lousy speakers and synchronization. But also the quest
design, that while has a good story, but tells them not reasonable.