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 Post subject: Fallout3 Mods
PostPosted: Thu Feb 11, 2010 9:15 am 
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Joined: Sat Oct 23, 2010 4:21 am
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Evening people,

I once one question about Fallout3. Have me here just now downloaded some mods and want to install.

In the readme I was drinne only the folder (eg meshes, textures ,...) in / Fallout3/Data / copy must .
funny it came to me before the the folder there did not exist. was also re it, I copied and hoping it will go.

And it was not natural. Fallout3 Mods

has a tip on the free n do?


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 Post subject: Re Fallout3 Mods
PostPosted: Wed Feb 17, 2010 9:18 am 
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Hello there

This is the folder does not make anything easy to create but mostly muu activate the mod it yet. I think it went over the launcher data files and there you can select the *. *. esm and esp files, I hope that you help.


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 Post subject: Re Fallout3 Mods
PostPosted: Thu Feb 18, 2010 9:11 am 
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The mods have no *. esm files.
It's about as Type_V_Body_Replacer since only the folder + the readme inside.

Re: Fallout3 Mods


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 Post subject: Re Fallout3 Mods
PostPosted: Sun Feb 21, 2010 2:07 pm 
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Servus

Hmm, is already a while ago that I myself busy Fallout3 but I think the Body Replacer have work for me never really but maybe logs still someone who has busy little more so, I can because, unfortunately, not to be Re: Fallout3 Mods


Skar


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 Post subject: Re Fallout3 Mods
PostPosted: Sun Feb 28, 2010 2:29 am 
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Servus star surfer

So unfortunately I do not know the game. Nevertheless, a question: How hot is the file where you shall shove said Moddateien? To my knowledge, such files are actually in an override - to slide file, and so I do not know if all about Fallout3 has such a folder. Even with Dragon Age several files in folders are just said to make, but would like to see a closer look at the opportunity described Mod.

Tschuss Sandy


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 Post subject: Re Fallout3 Mods
PostPosted: Tue Mar 02, 2010 9:52 pm 
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There is no file, there is a folder where to move the mod files inside Re: Fallout3 Mods

here an excerpt from the readme:
/ -------------------------------------------------- -------------------------
Install
=====

...bluber ...

1 Extract the files to a temporary location.
2 Copy the meshes and textures folders to your
<install directory> / Fallout3/Data / folder
3 Enjoy

...Blubber ...

/--------------------------------------------- ---------------------------
it is of course the Data folder, but since there is no folder drinne meshes or textures . Darfur, there exist Fallout - Meshes.bsa and Fallout - Textures.bsa. copy

Just have used nothing.

I am strongly of the I extract the *. bsa, play mod files in, and re-packaging.


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 Post subject: Re Fallout3 Mods
PostPosted: Fri Mar 05, 2010 3:13 pm 
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To me the've probably missed going through my head:
Did you see the Mod: Type V Female Body and Armor Replacer
When I use the readme of the mod have understood correctly, this is simply an extension of Dimonized Type 3 Female Body is heiuen Requires one, as there is a link given in the readme http://www.fallout3nexus.com/downloads/file.php?id=4280







I also occurred again is why I have given up at that time: Mod anyway still need the mod and still is not back with another kompatiebel etc * sigh *




Skar


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 Post subject: Re Fallout3 Mods
PostPosted: Tue Mar 09, 2010 6:59 pm 
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Thank ye have done s head,

habs now get to work.

The Zusatzmod / tool:
Fallout 3 ArchiveInvalidation Invalidated

is still needed, so we went;)


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 Post subject: Re Fallout3 Mods
PostPosted: Thu Mar 11, 2010 12:11 pm 
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Skar
have so me that again can go through my head:
Did you see the Mod: Type V Female Body and Armor Replacer
When I use the readme of the mod have understood correctly, this is simply an extension of Dimonized Female Body Type 3 is heiuen Requires one, as there is a link given in the readme http://www.fallout3nexus.com/downloads/file.php?id = 4280







I again invaded is why I then abandoned: Mod anyway still need the mod and also is back with another non kompatiebel etc * sigh *




Skar


Servus Skar

Yes, and precisely for this reason you may mention here in the spoiler, we see that the mods are so easy to install as possible, not resentful that still needs some mods to to get a mod to run, but what dan is hot again, due to problems, is that said mod is to create heavier. I'm not Darfur, that one for a mod 10 mods should load up Nocht, only a mod really works.

Tschuss Sandy


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 Post subject: Re Fallout3 Mods
PostPosted: Mon Mar 15, 2010 12:37 am 
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HI people.

Regarding. Modinstallation of Fallout 3 may be something the fact than it was in Oblivion.

There is a good explanation of how to generally bring mods to work.

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