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 Post subject: Re Fallout3 Mods
PostPosted: Fri Mar 19, 2010 3:28 am 
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Why must all be so complicated??



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 Post subject: Re Fallout3 Mods
PostPosted: Mon Mar 22, 2010 3:46 am 
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I've also slowly get fed up with run of the whole effort only by a certain mod for, want a mod to use and has previously four others plan to pack the the runs Evil or Very Mad



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 Post subject: Re Fallout3 Mods
PostPosted: Wed Mar 24, 2010 8:15 pm 
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Eimerkonig
I've also slowly get fed up with run of the whole effort only by a certain mod to want to use a mod and has previously four others plan to pack the the runs Evil or Very Mad

Most significantly, however, is because it needs what mods and often it is perfectly logical to understand.
A certain amount must maintain mods can just play, but mostly it's worth it then yes.


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 Post subject: Re Fallout3 Mods
PostPosted: Sun Mar 28, 2010 2:55 am 
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Gonas1





eimerkonig
I also get fed up with slow running of the whole effort only by a certain mod wants to use a mod and has previously 4 others on it to pack the stands of the runs Evil or Very Mad

Most significantly, however, because it needs what mods and often it is perfectly logical to understand.
A certain amount must maintain mods can just play, but mostly it's worth it then yes.


Then you have not yet seen the Kendo mod for Oblivion.
The need to at least the 20 additional mods, so the runs properly.
Is also questionable also whether you about all the mods all still get together.

As for the above instructions for Fallout 3, so that's just an extensive guide, if one wants to bring mods to run 3 to Fallouut. If it has been a run on, then the effort for more mods's just much smaller.


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 Post subject: Re Fallout3 Mods
PostPosted: Wed Mar 31, 2010 8:43 am 
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Then you have not yet seen the Kendo mod for Oblivion.
The need to at least the 20 additional mods, so the runs properly.


That could be an extreme example, most of the mods just need a Body Replacer (Exem, HGEC) and or a Kleidungs-/Frisurmod, and then clothes and hair is usually optional.






Message:

If it has been a run on, then the effort for more mods's just much smaller.


Actually the cost is always the same, meshes and textures and any other folders in the Data folder move, Mod dress managers * esm / esp * activate and go.

Is usually in an enclosed ReadMe explains it all over again Re: Fallout3 Mods


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 Post subject: Re Fallout3 Mods
PostPosted: Thu Apr 01, 2010 4:13 pm 
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In Fallout 3, it is not so easy when you first want to install a mod.

Then you have to do a little preparation. The other is to install it quickly.


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