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 Post subject: Re fallout new vegas
PostPosted: Sun Feb 07, 2010 5:18 pm 
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Joined: Thu Nov 11, 2010 8:20 am
Posts: 2
thank you, that I try from the same time tomorrow ...

Must be the only game ma reinstall because, for some, me not apparent reason stopped working -.-


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 Post subject: Re...
PostPosted: Wed Feb 10, 2010 7:48 am 
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Joined: Tue Nov 23, 2010 3:07 am
Posts: 2
Hi

Here is the download of G.E.C.K. For New Vegas:
http://fallout.bethsoft.com/eng/downloads/geck.html
(so far only in English, but should still come in German)


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 Post subject: Re fallout new vegas
PostPosted: Sat Feb 13, 2010 10:42 pm 
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Joined: Wed Oct 27, 2010 9:59 am
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Hi people.

I have just received from another member of a small manual that was helpful for her:






Quote: . AII-FNV bsa
1) The file in the DATA folder of Fallout Vegas New Copy.

2) The following 3 edit INI files:
C: \ Documents and Settings \ ... \ My Games \ FalloutNV \ FALLOUT.INI
C: \ Documents and Settings \ .. . \ My Games \ FalloutNV \ FALLOUTPREFS.INI
In the install directory of New Fallout Vegas: look FALLOUT_DEFAULT.INI

There, according to the following content:
[archives]
= SInvalidationFile ArchiveInvalidation.txt
iRetainFilenameOffsetTable = 1
iRetainFilenameStringTable = 1
iRetainDirectoryStringTable = 1
bCheckRuntimeCollisions = 0
bInvalidateOlderFiles = 1
bUseArchives = 1
SArchiveList = Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa

in this area other:
[Archive]
SInvalidationFile =
iRetainFilenameOffsetTable = 1
iRetainFilenameStringTable = 1
iRetainDirectoryStringTable = 1
bCheckRuntimeCollisions = 0
bInvalidateOlderFiles = 1
bUseArchives = 1
SArchiveList = AII FNV bsa, Fallout -. Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa

or

SArchiveList = Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, AII-FNV bsa, Fallout -. Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa


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 Post subject: Re...
PostPosted: Sat Feb 13, 2010 11:38 pm 
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Joined: Mon Nov 15, 2010 8:10 pm
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Thx .

Will I get some tool and upload here.


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 Post subject: Re fallout new vegas
PostPosted: Sun Feb 14, 2010 6:48 pm 
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Joined: Tue Oct 26, 2010 3:40 pm
Posts: 5
Hi @ All

where it should be noted here that the variant applies to the OR from the new patch,
FNV starts since otherwise, if it is written in a different arrangement.


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 Post subject: Re...
PostPosted: Wed Feb 17, 2010 11:37 pm 
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Hi

If you are then there ...

Here then is the mod manager for New Vegas.
Http: / / www.newvegasnexus.com/downloads/file.php?id=35726


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 Post subject: Re...
PostPosted: Fri Feb 19, 2010 5:45 pm 
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Thanks .

Is listed and is on the weekend to go online.


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 Post subject: Re fallout new vegas
PostPosted: Sat Feb 20, 2010 11:34 pm 
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Joined: Sat Oct 23, 2010 3:12 am
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That is why I have even run both lines of code that you sent me, written in here. But do not worry, . I'm not smart with borrowed plumes. Re: fallout new vegas
I noted on it that I had from you.


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 Post subject: Re...
PostPosted: Mon Feb 22, 2010 9:47 pm 
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Joined: Tue Oct 26, 2010 9:05 pm
Posts: 8
hello Fallout Vegas New Friends

was before the surf and I have seen that there is already a nude patch (multiple versions) for New Fallout Vegas .....

Course they have now downloaded and tried it and it all work ...

And Animated_Prostitution because there are too ... but I have not tested ....

Now what ??... The files are about 10MB big glenn

gruss


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 Post subject: Re fallout new vegas
PostPosted: Tue Feb 23, 2010 9:27 am 
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Joined: Mon Oct 25, 2010 10:49 pm
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Hi little witch

I have not even accepted by you.
Sorry if this has made me feel.

I wanted to let our members know only that
should be inserted in the new patch, the bottom line.


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