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 Post subject: Re...
Posted: Tue Jun 29, 2010 9:20 am 
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I use on the desktop, only the resolution 1024 * 768

Otherwise, my icons, etc. a bit too small.

In play I ever did use the maximum resolution of my monitor, 1280 * 1024th

But it seems that Divinity 2 problems with it when the game needs to change the resolution. Therefore, I must now always before the game starts put my Desktopauflosung the same as in the game.


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 Post subject: Re...
Posted: Sun Jul 04, 2010 3:17 am 
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Hei

I did re not talking, but the game still runs with me, if I adjust the Desktopauflosung or not now.

And as already mentioned, this graphic patch on my game has no obvious influence.



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 Post subject: Re...
Posted: Mon Jul 05, 2010 8:38 pm 
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Which graphics patch are you talking about Nude Mod. are

The only patch so far the only fixes it for the game a few bugs in the game itself
The patch is currently Graphics still in development, if I read correctly.
This time the Revision History:





Message:
=============================== =================================
Divinity II - Ego Draconis patch 1.01
ReadMe
=============================================== =================

Please read before installing patch 1.01 initially this document.
It contains all information about the patch.

----------------------------------------------------------------------------------------
Contents
----------------------------------------------------------------------------------------

1 Patch Notes
1.1. Extra Feature
1.2 Bug fixes
1.3 Balancing Enhancements
1.4 Tweaks
2 Troubleshooting
2.1. Problems at start
3 Support
4 Pages

----------------------------------------------------------------------------------------
1 Patch Notes
----------------------------------------------------------------------------------------

The patch 1.01 fixes known bugs in Divinity II - Ego Draconis, improved
the balancing and provides further improvements.

----------------------------------------------------------------------------------------
1.1 Extra feature
----------------------------------------------------------------------------------------

- The opponents display in the upper left corner of the screen has been upgraded to a
minimap that shows now enemies, non-player characters, Wegpunktschreine
and the quest item.

----------------------------------------------------------------------------------------
1.2 Bug fixes in patch 1.01
----------------------------------------------------------------------------------------

- Trummertal: One of the doors in Charles Bauer house was not used because of the
Avatar Ьberdach in the door was hung. The avatar is no longer the
hanging canopy.

- Orobas-fjords, Saul was after his release on the way to his house in
High cell suspended from a stone. Saul will now be teleported directly to his house.

- Battle Tower: Sometimes it could happen that the game was blocked in a dialogue with the
alchemists in the Battle Tower, if the player his collectors
wanted to heal. Healing the collector now works as intended.

- Trumnertal / bandit camp: Tagos asks the player to find his ax.
Should the player take the ax at the first meeting with him Tagos
, he could not abschlieuen this quest. Carry the player Tagos
ax with him, he may appeal to Tagos again right after the first dialog abschlieuen
and the Quest.

- Battle Tower: The collector for precious stones brought to the player always Tiger Eye
instead of spinel, and spinel instead of Tiger Eye. The collector takes the player now
the correct gems.

- Wachterinsel / Laiks study: A case study in Laiks was closed
, without which Schlussel existed for them. The box is now open.

- Bandit camp: In the room with the dragon statue in the Temple of Doom was stuck
a skeleton in the wall. The skeleton was liberated.

- Battle Tower: It was possible, Sassan after the invasion of the dragon tower to address
, while they too Maxos' room was. The dialogue and Sassan
movements are now embedded in a cut scene.

- Trummertal / Lovis' Kellergewolbe: One of the skeletons in Lovis Kellergewolben
appeared within a platform and was thus bewegungsunfahig. The skeleton
has been moved.

- Trummertal: Comment Talanas was played back during the dialogue with Dreavan
. The comment will now only be played when the dialog is finished with Dreavan
.

- Wachterinsel: Kenneth was no longer accessible when you have sent him to a duel with
Hermosa to the landing site and subsequent Hermosa kills using the totems
.

- Trummertal: When using Linda's Goldborse was closed, the inventory does not automatically
. The inventory is now closed, if one opens the wallets.

- Orobas-fjords: the player was sometimes not a reward for solving the quest
Much Larm to Goblins. The quest reward is now preserved forever.

- Orobas-Fjords: A ramp in Hafengebaude was provided with the wrong script.
The ramp is now properly accessible.

- Orobas-fjords: I had some problems with the NPC at the end of the quest
grave robbers.
The two NPCs did not wait as intended before the cave and at a
dialog instead of the face was the one NPC only a black screen
to see. The quest now works properly.

- Wachterinsel: Freeing Elfrith without first talking to Hermosa to
stood in the quest description, had been commissioned to Elfriths
Rescue of Hermosa. Furthermore, the quest was not updated
when using Hermosa kills the totems. The quest now works properly.

- Wachterinsel: There was a possibility, the dragon elves Vacca cross over
Wachterinsel the lure. The player can move no more,
while Vacca zulauft on him.

- Orobas-Fjords: In reading the letters that the player can with the bodies of the
find grave robbers, the inventory was not automatically closed.
The inventory is now closed, if you read the letters.

- Trummertal: Romon corpse did not appear in Lovis' basement when he
the seer stone for the quest Lovis' legacy 'Light brachte.Die
is now in the Kellergewolbe.

- Trummertal: The handler Lamotte had the same formula five times Vells.
Lamotte sold the formula, only once.

- Orobas-fjords: Auditorium of the port in the fjords was Orobas with Fuuen in the soil.
Great Hall is now correctly placed on the pier.

- Trummertal: Karl Bauer followed the player to the gate of the village and remained
then there are easy when you confronted him with his diary.
Karl is now pursuing the player not to the city.

- Orobas-Fjords: The book of the dead was not identified as a quest item and could
are used. If you used it, but no book was published text. The book
is now correctly reported as a quest item.

- Kills one in dragon form an opponent who had previously been transformed with the help of the skill
Drachenpolymorph, so this could lead to a crash.
The game now plunged from any more if you turned enemy kills. could

- In the context of a region changes it may cause problems with the Summon
the way Chicken or summoned servant. Summoned creatures
will now be teleported to a region changes with the avatar.

- Orobas-Fjorde/Kalis Flying Fortress: Flog the player Kalis fortress as low as
possible and then transformed into a man, it was possible to walk in the air.
The player dies now correct when he turns below the fortress into a human
and fall into the fog.

- Wachterinsel: It was not possible, Sassan to accompany the barrier on the Wachterinsel to
when on the way to save and load this save file has.
Sassan returned to the store every time back to their base. The escort quest
now works correctly even if the player collects during the quest.

- By quickly pressing the button F9 it could happen that the message Standings
are looking for permanently remained on the screen. The message is now omitted
permanent.

- There have been no icon for summoned creatures. Summoned creature and servant
now have an icon that their life force and in the case of the sworn servant
indicates the remaining time.

- It could happen that the blurred image effect of rushing forward appeared in dragon form
also in human form and was permanently displayed. The effect is now not more information presented
in human form.

- It was possible, according to skill description, in the form of several Wyvern Dragons to summon.
The tooltip has been adjusted because it was not planned, more than a Wyvern to summon.

- In the description of the talent Spirit Summoned was not shown as often heals the
Spirit of the players. The description was supplemented.

- Trummertal: Quentin and Roland had no animation during the dialogue on the tower
of the barracks. The two NPCs now move properly during the cutscene.

- Aleroth: Agnes was in a scene in the marketplace of Aleroth on the spot.
Agnes now stops after it reaches its destination.

- Orobas-fjords: During the first scene in this Barnabus pit was not visible on his
platform. Barnabus is now visible.

- Orobas-fjords: It was possible to block the game by jumping during the fight with
terror of the Dragon Patrol of the fortress wall. Since the player is no longer
could transform into a dragon, was not possible to keep on playing. The player can
now again turn into a dragon when he was far enough away from the fortress.

- Trummertal: Dialogue with Karl Jacob on his farm could be blocked. Asked
he was after his health, so you could not leave the dialog.

- Trummertal: Karl Jacob, the attacking player does not, when this came into the village.
Karl is now pursuing the player no longer up to the city, but eventually returns to his farm back.

- Orobas-fjords: the player could end up in a ladder fall Mundus cavity through the floor.

- Orobas-fjords: kills the player all the goblins in the cave of the Imps in the Orobas fjords,
before he entered the last door, then closed the door and they could no longer opened
are . The player could now come only with the help of his dragon stone from the cave.
The door schlieut now no more, if were killed before entering all the goblins.

- Orobas-fjords: It was not possible to abzuschlieuen the quest Roteisen Alert if the
Quest Item Requires had been collected before accepting the quest.
The quest now works properly.

- Trummertal: After entering the cellar of the mill in the village of Trummertal was the Noise Type
of a falling object constantly audible.

- It was missing a setting for some of the comments Talanas.

- Kills the player a quest opponents and died the same moment was the game
Subsequently blocked.

- This starts the player after the death of the Quick Load button, it could herewith the
screen of death can be avoided.

- The game had no quick save function. A Quick Save feature has been implemented.

----------------------------------------------------------------------------------------
1.3-balancing improvements in patch 1.01
----------------------------------------------------------------------------------------

- Orobas-Fjords: The bonus for the mind-reading of Lister was too low.
The player will now be rewarded with a skill point when he reads Listers thoughts.

- Trummertal: Champion Richard gave the players more cash for votes Goblinherzen.
Gold for the perceived Goblinherzen was increased.

- Trummertal: The case of stones inside a dungeon in Broken Valley harms the
Player barely. The traps do more damage now.

- Wachterinsel: The Wyvern on the Wachterinsel followed the players over the complete
island. The Wyvern now attack only when you are in the vicinity of their nests.

- The Destruction of crates and barrels with a melee weapon was often very complicated.
Boxes and barrels to destroy with melee weapons is now much easier.

- Battle Tower: The tower's interior and the dragon fight with Laik, new skeletons
hinzugefugt.

----------------------------------------------------------------------------------------
1.4 tweaks in patch 1.01
----------------------------------------------------------------------------------------

- Trummertal: The quest marker over Naberius' head did not disappear after the player
the quest had been completed for Naberius. The quest marker will disappear now as intended.

- Trummertal / Lovis' Tower: The pedestal could call the players in his tower Lovis,
was after the dialogue with Lovis still usable without something happening. It is no
longer possible to interact after the dialogue with Lovis the podium.

- Trummertal / Lovis 'Kellergewolbe: The landings in Lovis' basement was fully functional even after the
first use. This was not the intention of having no further function
have. It is no longer possible to interact with the platforms, with the
gamer has been activated.

- Trummertal: a small chest in Dreavans cellar could be reached only with great difficulty.
The box is now easier to reach.

- Wachterinsel: In order to give the Mahalath Roteisenerz had faked the player a
enter certain areas of their cave. The area in the cave was vergrouert, to avoid
that the player will miss him.

- After having read the thoughts of Sam, appeared every time they wanted to deal with it
the message to Sam has reduced its prices.. The message is
no longer each time displayed.

- Trummertal: One of the soldiers of Charles Bauer court turned to the player during the
dialog, not the head. The soldier looks at the players now.

- Rock lights: The player began the game with full mana bars. The mana bars
the player is now full at game start.

- Trummertal: The weapon Slayerbane could easily be overlooked, having read through
Thoughts on Talana had appeared in the world.

- After clicking on the button Back to Windows, the player could still
You can click other buttons without this, however, had a consequence. It is no
longer possible to choose to quit the game or buttons in the menu.

- Hall of souls: There was a problem with the presentation of a special character in
a comment by Talana in the hall of souls.

- Trummertal: In the secret passage in the Trummertal there was a problem with the lighting
Dungeon of two adjacent parts.

- Battle Tower: Some items have been removed from Sassan room.

- Orobas-fjords: Lady Kara pulled during the fight regelmauig her bow to him then insert
immediately.

- Battle Tower: The Summoned by Sassan Razakels appeared a shining
circle around Sassan. Summoned by these disappeared not. The circle disappears
correctly now, after the summon is complete.

----------------------------------------------------------------------------------------
2 Problem-solve
----------------------------------------------------------------------------------------

If you have problems with the screen display or difficulties arise when you start the
game, or if the game absturzt the desktop back, you can either use the
settings for the game or the system configuration of your computer's alter. Please
put in such a case initially sure you have the latest drivers for your
hardware using.

ATI (Radeon)
http://www.ati.de (German)
http://www.ati.com (International)

NVIDIA (GeForce)
http://www.nvidia.de (German)
http://www.nvidia.com (International)

If you still have problems, make sure that you are the
Use default settings, since functions such as ATITruform,
Full Screen Anti Aliasing (FSAA), or a disabled VSYNC to
display errors can lead.

--------------------------------------------
2.1 Problems starting
--------------------------------------------

If Divinity II - Ego Draconis not start, disable all indexing services please
and Destop search programs. Ego Draconis others,
programs running in parallel are completed - in general, before the start of Divinity II should.

----------------------------------------------------------------------------------------
3 Support
----------------------------------------------------------------------------------------

For technical problems with one of our games, you apply to our
Support at [email protected] and describe the problem accurately. Please may mention
also to what game it is and what operating system is used.

Send us possibly also a dxdiag file to. You received this
Album list about their system configuration by selecting the Windows Start menu you exports
, there dxdiag (without quotes) and typing OK button.
In the new window options Save all information and the file
safe for you to us then please send an e-mail attachment.

In addition to the possibility of e-mail support to you our hotlines are also available:

The technical hotline service is available Monday through Friday from 11:00 bis 19:00 clock.

Germany: Technical Support: 0900-15100 53 (. 0.55 € / min *)
Content Match Hotline: 0900-15100 54 (1,95 € / min *.)
* = from the fixed network of Deutsche Telekom, other fixed or mobile networks can prices

Цsterreich differ: Technical Hotline: 0900 - 400 708 (. 1.55 € / min *)
Game Content Hotline: 0900 - 528 278 (2.16 € / min *.)
* = from a landline, calls from mobile phones can prices

Switzerland differ: Technical Hotline: 0900-000150 (1,00 CHF / Min *)
Game Content Hotline. 0900 - 900 936 (3.13 CHF / min *)
* = from a landline, calls from mobile phones can prices

differ underage grade the consent of a parent or guardian to these lyrics
fee-based services take advantage!

----------------------------------------------------------------------------------------
4 Pages
----------------------------------------------------------------------------------------

Official Website of Divinity II - Ego Draconis:
http://www.divinity2.de

Official Website of dtp entertainment AG:
http://www.dtp- entertainment.com

Official website of Larian Studios
http://www.larian.com

===================== ==================================================
Divinity II - Ego Draconis © 2009 dtp entertainment AG and Larian Studios.
All rights reserved. Developed by Larian Studios.
All logos, images, trademarks and product names are property of the
owners.



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 Post subject: Re...
Posted: Thu Jul 08, 2010 12:56 pm 
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You kannsta over the grou full resolution for your desktop evrwenden and using a utility such as Tune Up, oa vergrouern your desktop icons.
Ersparst Then you get the stan digestion convert Re: Divinity II
Nude Mod


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 Post subject: Re...
Posted: Sun Jul 11, 2010 12:11 am 
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Today I found a Texturenmod for Divinity 2.

This exchanges some textures and thus increases the graph to long. On the Darchenmods looks so much better from the environment.

Here is the link:

http://www.moddb.com/mods/ego-dragonis-divinity-2-texturen-mod

But beware: the mod is a little over 1GB grou .

Alternatively: The mod can be found on the latest issue of PC Action 11/2009.


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 Post subject: Re...
Posted: Wed Jul 14, 2010 7:11 am 
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Hei

Thank you once, I am just downloading. Let's see, then had looks.



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 Post subject: Re...
Posted: Sat Jul 17, 2010 11:51 am 
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I'm curious on your testimonial.


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 Post subject: Re...
Posted: Wed Jul 21, 2010 9:23 pm 
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Hei

So did yesterday, or would I have to download the full version of this download, then about 2 minutes before the end of the download, I was thrown out, time was Ьberschritten Argue.

As you can imagine, yes, I had two hours of downloads do not feel more time, to download again to start over.



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 Post subject: Re...
Posted: Fri Jul 23, 2010 3:39 pm 
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For all who know it yet, I weiu it today only since it is a new patch, which brings some improvements for Divinity 2 with itself.

The new patch carries the version 1.02.

A Ьberblick about the improvements are see here .

Care: The patch is 760 MB grou. It also includes version 1.01 and you have to if I have correctly understood gelesesn /, start a new game to see the Grafikverbeserungen.


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 Post subject: Re...
Posted: Sun Jul 25, 2010 2:39 pm 
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Hei

Thanks for the patch - Link. 've Downloaded it, and installing it. So now the graphics look better to Langen.
Just looking right now I do not what it looks like the dragon flight, because from there I do not save - I game more because I had the game restarted. But this is not as bad as I currently am on the road more with Venetica. Looking for a coach, etc.



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