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 Post subject: Arcania
PostPosted: Fri Oct 01, 2010 2:54 am 
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Hi @ All

Here are the first minutes of the game: the dream sequence, where as Rhobar III plays







Go to YouTube Download Video<A href = phpBB href = http://www.phpbb-de.com target = _blank>phpBB Plugin


Have fun watching ...


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 Post subject: Re Arcania Gothic 4
PostPosted: Sun Oct 03, 2010 9:13 pm 
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High system requirements

An article on GameStar.de busy with the hardware requirements of Arcania. In the hardware test notes from the editors, dau requirements are extremely high.

In details and the maximum resolution of 1920x1080 is now widespread Gothic 4 drives itself to high-end hardware limitations. In the check-up made it not even a PC with a 900-euro Intel Core i7 980X (3.33 GHz, six cores plus hyperthreading) and a Radeon HD 5870 Arcania smoothly to place on the monitor.

Should end, the editors following hardware in order to guarantee a half-way flow of gaming experience:

To Arcania Gothic 4: to play at maximum settings should therefore put high-end hardware in your computer, every time the river gaming experience but that is not guaranteed. Especially in cities, the power is in the knee and sometimes dramatically bagged continuously below the 20 fps mark. A Radeon HD 5850 or Geforce GTX 460 should have stuck for high details in your computer, including a fast quad-core processor is mandatory.

Source: http://www.gamestar.de/spiele/arcania-gothic-4/artikel/technik_check_arcania_gothic_4, 43590.2318367 html


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 Post subject: Re Arcania Gothic 4
PostPosted: Tue Oct 05, 2010 1:57 am 
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Ouch.

Read something like this does not hurt very much.


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 Post subject: Re Arcania Gothic 4
PostPosted: Thu Oct 07, 2010 8:40 am 
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Arcania test of Gamers.at

In Detail view article illuminated on two sides of the game and evaluated some aspects. Positive falls on the appearance of one or the other old acquaintances.

Already applied early in the game we met an old friend, Diego, mentor of the hero of the earlier title, which our young pup but of course weiu. Otherwise we shall endeavor to many familiar faces (and speakers) to be integrated into the game. In addition to Diego to give Gorn, Lester, Miltenberg, Lord Hagen and many others honor. For Gothic fans a real plus. Unfortunately, that's pretty much the only thing that remains of the Gothic atmosphere Ubrig.

Will otherwise noted, the gameplay was purified dau mercilessly and simplified. The difficulty level is very simple. Darfur liked the graphics very well. Disappointing was the anticipated second half of the game after it has been in previews mostly to play after Toshoo and I reach this point in the game after about ten to twelve hours:

The game lost by this time point but hardly impressed enough assault, but an all around solid RPG, the approach is always good shows. But now the rest of the island. Groues been a mystery and no screenshots or details have been published. If one were to simply protect the players from spoilers? Not quite be said, unfortunately, must be absolutely clear: from here, and now the game seems rushed and can not maintain the level of the first ten hours of play. In fact, only a small portion of the rest of the island explored and faster than you think you've reached the end of the game.

The presentations are often mentioned in Setarrif city in the east, which had carried her far east flair to impress is left out completely, for example. From a distance you see the (supposedly umkampfte) city, the city wall but in a ridiculously tiny fugitive camp circuit and we are rejected by the gate guard.

The other criticism of the game play contains strong story spoilers. Who could, can indeed be read on page two of the article If Gamers.at everything else. Just this: The end appears to be narrated very confusing.

In conclusion, the author varies, whether he live up to its predecessors Arcania or prefer to term was entered as an independent game. He decides to a lesser extent for the former and 79% grants. Here too surprising in view of the text clenched encountered criticism, the high rating, which, however, declared as a precaution in the conclusion:

to wish, let the season by the way, especially since they will Tinted artificially especially towards the end, by runs. But you can pick out maybe longer if we dispense with the various new tools and really turns every leaf and every stone. Auuerdem address the omission of an entire city (Setarrif) and the open end for a (soon) add-on. We may not carry us had after such a long wait but really hoping for a really finished game. Compared to the original series have been degraded in terms of gameplay, but also the story. Confesses to the game but admitted to class status, is open all the same not so bad. The bottom line is Arcania - Gothic 4 namely technical and good fun, but not very good RPG.

Source: http://www.gamers.at/articles/arcania_gothic_4-886/


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 Post subject: Re Arcania Gothic 4
PostPosted: Sat Oct 09, 2010 12:49 am 
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Ouch. to read something like this does not hurt very much.

Hi

To the weak relief I should say that Jowood tomorrow (Tuesday, 10/12/2010), the actual release date
a release patch is available for download / should, so that the original game as liquids runs like the demo version.

A friend of mine (Gothic hardcore fan) gave me yesterday are ArcaniA game.
He said: played out in 20 hours ... never again ...


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 Post subject: Re Arcania Gothic 4
PostPosted: Mon Oct 11, 2010 10:55 pm 
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A friend of mine (Gothic hardcore fan) gave me yesterday are ArcaniA game.
He said: played out in 20 hours ... never again ...


How is that for?
The official release is still tomorrow. How can he have the game already so Fruh and then play the same?


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 Post subject: Re Arcania Gothic 4
PostPosted: Thu Oct 14, 2010 8:27 pm 
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Hi

Many users have pre-ordered the game and got it delivered on the last Thursday / Friday.

The activation servers were then legally obliging already activated on Saturday at 12.00 to play
and so could be starting at noon Saturday ARKANIA.


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 Post subject: Re Arcania Gothic 4
PostPosted: Sat Oct 16, 2010 11:49 am 
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Arcania sad decision to the test of the game star

On GameStar.de is now punctually to the release of the test to Arcania by the editors of the magazine has been put online. Under the Ьberschrift No, not a good game Gothic Arcania will be reviewed by an editor Michel Graf on four sides and of an additional comment and Conclusion page. Bemangelt be things like atmosphere, stumbling blocks, limited areas, wall action. the quests are criticized for their same old knitting pattern:

All orders are based on the Simple patterns from anyone switching or Bring me something, sometimes both in succession. Escort missions, conversation tasks, riddles, short, change is completely missing in Arcania. And not only in the main strand, but also in the side quests that tell even to predominantly boring stories.

In the last third game then there's almost no longer optional tasks. Instead, you hack for six hours nonstop by enemy groups, preferably skeletons. For a serious role play is ridiculous.

The lack of freedom of choice very linear game is not good: turn out

but also in the run-vaunted alternative solution paths for quests as pure air number. Only a handful of major issues over all has more (= two) points, but even it affect your decisions are not made of felt.

Darfur is praised at the outset and easy combat system, the at least one whole corner is better than Gothic 3, although it did not reach the depth of the tactical system of Risen. However, it makes balance not balanced, so one handed weapons are too weak. The marked character as a super simple system that works without any extra-learn crafting, with little talent and increased at three spell it, there gather for the game speed, but bad for the role-play realism.

At least the presentation of the game had been successful. graphic testimony about Arcania, dynamic shadows, sharp textures, beautiful landscapes and high distance vision are praised. Even the pun in the dialogues was groutenteils succeeded. The extensive Bugfreiheit its positive impact. writes

Michael Graf in his conclusion:
I was sad, because you notes Arcania at every turn that it had so much of large and better lyrics, with more quests and less action gaps, with more role-playing game and less blunt Schnetzelei. But Darfur seems Spellbound and Jowood to be out of money, or time, or both.
I stort that Arcania anfuhlt so arbitrary: What use are the most beautiful landscapes in it when I experience almost no thought was hilly?

Christian Schmidt writes:
We expect meaningful, diverse quests with powerful rewards. Which has not Arcania. We expect a clean recounted, motivational story. Which has not Arcania. We expect a sophisticated character system with manifold choices and clear consequences. This has not Arcania. We expect a lively, schlussige well Stuffed and credibility game world. Which has not Arcania. Only the good battle system and the pretty graphics stand out from the Mittelmau.

Star Game Arcania rated at 69%.

Source: http://www.gamestar.de/spiele/arcania-gothic-4/test/arcania_gothic_4, 43590.2318415 html


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 Post subject: Re Arcania Gothic 4
PostPosted: Mon Oct 18, 2010 8:03 am 
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sad decision to the Arcania test the game star

Darfur is the beginning and easy combat system praised the at least one whole corner is better as in Gothic 3, although it has not reached the depth of the tactical system of Risen. However, it makes balance not balanced, so one handed weapons are too weak. The marked character as a super simple system that works without any extra-learn crafting, with little talent and increased at three spell it, there gather for the game speed, but bad for the role-play realism.



Well, what can you say? Proper role-playing with real diversity in the character system, it has been long but no longer exist. What I praise since Baldur's Gate, or a Fallout 1 and 2 And perhaps a Neverwinter Nights. But even with Dungeon Siege but the purification system of the hero has begun, so the games can be an ever wider mass made accessible.
Dear lose you win a couple of players, where the game is now too simple, but significantly more noobs (sorry, but those who can not make the Muhe to move towards his hero to .....).

Also, Mass Effect, this has yet again proved impressive.
In ME 1, there were about 15 skills in ME2 only the half. And the stage was cut immensely. From the character set forth ME 1 was for me has no more role playing. ME 2 less so. Only the story lies a still a large number of the decisions that have also significant effect on the universe. The atmosphere is therefore of the grou advantage in ME. And if the missing, as indeed is apparently the case in Arcania, containing only comes out Mull.

Apprpo Charaktersystem.Wie was still with Spell Force? I might create a better bow, so I have to raise the skill. But as happens with Dungeon Siege and company. I schieue with the bow, so I'm clever. Then I fall a good saying. Aufzaumen The horse from behind.
Why are there in Dragon Age only three classes and three peoples. And the dwarves can present or not be a magician? Granted, the story has something explained. But I do not like my choice to be circumcised in this way. Even here, however, was schluuendlich the atmosphere very well done. The character system, it was not, even if it was in comparison to other games still quite large.

And where has brought us this RPG-light now. Really complex systems, as indeed present in Drakensang be rejected by the Great of the players, because they find it too complicated. Hello? Drakensang complicated? Granted, there are 20 different weapons skills, but one decides not inevitably for one or two? It's better fights with a shield and sword, or you prefer to use the two-hander?
But there may likely be a hero everything. And because some are too stupid to switch between characters, they get to keep a lock on not. Conclusion of these noobs (player, I might not call it), The game is scheiue! And resulting Daras. The company goes bankrupt and those of us who wait for such pearls, future less and less hope to get a game that it is well worth a role-play to be called.

And something to Drakensang. prasentieren I dread even before that which we therefore as a big point Black Eye in the network. All only human, and who could play Elf or Dwarf should pay? What character classes are standard and which must be paid to expensive. And only the quest. How can one mahcen of a role-playing game for groups vernuftiges browser game? This will only simplest but hack and slash and hollow it and bring out the run.
Not to mention the completely absurd PvP component.


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 Post subject: Re Arcania Gothic 4
PostPosted: Wed Oct 20, 2010 4:30 pm 
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Little witch has written the following:
...

To be honest, I doubt very much that is Arcania does not sell good, your care could therefore be relatively unbegrundet at least here.

Even if I give you some points as law, MassEffect2 heard for myself the best games I've ever played. One should not only consider as a real RPG. Simplification is generally not a bad thing, but one should not exaggerate it out and consider writing can still offer something.


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